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Rollout of variant

Posted By: Timothy Chow
Date: Tuesday, 30 August 2011, at 2:05 p.m.

In Response To: Simply my life is too short to understand this game perfectly (Mochy)

According to the rollout below, if we take away White's good 6's and change the score to gammon go, then clearing the 7pt is indicated.

Caveat: In this variant, White has a tricky decision to make if she rolls an immediate 63 64 65. If XG 3-ply is misplaying these rolls, then obviously that will affect the rollout. My preliminary investigation, however, indicates that if anything, XG 3-ply is misplaying these rolls after Black clears the 6pt (breaking the midpoint rather than the anchor). So my prediction is that a stronger rollout will actually widen the gap between the two plays.





White is Player 1

score: 1
pip: 117
2 point match
Crawford
pip: 74
score: 0

Blue is Player 2
XGID=-BCBBbBB----bB-----cccb---:0:0:1:35:0:1:1:2:10
Blue to play 35

1.Rollout17/4 7/2eq: +0.327
Player:
Opponent:
61.68% (G:4.68% B:0.17%)
38.32% (G:5.49% B:0.16%)
Conf: ± 0.005 (+0.322...+0.332)
Duration: 40 minutes 04 seconds
2.Rollout16/3 6/1eq: +0.318 (-0.010)
Player:
Opponent:
62.92% (G:2.97% B:0.07%)
37.08% (G:4.36% B:0.12%)
Conf: ± 0.005 (+0.313...+0.323)
Duration: 37 minutes 51 seconds
1 1296 Games rolled with Variance Reduction.
Dice Seed: 2
Moves and cube decisions: 3 ply

eXtreme Gammon Version: 1.21, MET: Rockwell-Kazaross

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