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Rollout of variant
Posted By: Timothy Chow In Response To: Simply my life is too short to understand this game perfectly (Mochy)
Date: Tuesday, 30 August 2011, at 2:05 p.m.
According to the rollout below, if we take away White's good 6's and change the score to gammon go, then clearing the 7pt is indicated.
Caveat: In this variant, White has a tricky decision to make if she rolls an immediate 63 64 65. If XG 3-ply is misplaying these rolls, then obviously that will affect the rollout. My preliminary investigation, however, indicates that if anything, XG 3-ply is misplaying these rolls after Black clears the 6pt (breaking the midpoint rather than the anchor). So my prediction is that a stronger rollout will actually widen the gap between the two plays.
White is Player 1
score: 1
pip: 1172 point match
Crawfordpip: 74
score: 0
Blue is Player 2XGID=-BCBBbBB----bB-----cccb---:0:0:1:35:0:1:1:2:10 Blue to play 35
1. Rollout1 7/4 7/2 eq: +0.327
Player:
Opponent:61.68% (G:4.68% B:0.17%)
38.32% (G:5.49% B:0.16%)Conf: ± 0.005 (+0.322...+0.332)
Duration: 40 minutes 04 seconds2. Rollout1 6/3 6/1 eq: +0.318 (-0.010)
Player:
Opponent:62.92% (G:2.97% B:0.07%)
37.08% (G:4.36% B:0.12%)Conf: ± 0.005 (+0.313...+0.323)
Duration: 37 minutes 51 seconds1 1296 Games rolled with Variance Reduction.
Dice Seed: 2
Moves and cube decisions: 3 plyeXtreme Gammon Version: 1.21, MET: Rockwell-Kazaross
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