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Definition of blunder: 0.06

Posted By: Carlo Melzi
Date: Wednesday, 29 February 2012, at 5:33 p.m.

In Response To: Definition of blunder: 0.06 (Nack Ballard)

Thanks for the clarification, Nack and Paul.

Unfortunately, it seems to me like there is no consensus about the definition.

Stick wrote: "Blunder being defined as an error of .080 or more."

neilkaz wrote: "I expect to NEVER ever change from using XG's default settings for blunder and error since they seem most reasonable to me." (0.080 and 0.020, that is)

Wouldn't it be better if we all agreed on one single definition?

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