Yes. The top 3 plays all hit two checkers and not doing so is a blunder.
1. | Rollout1 | 24/21* 8/5 8/2* | eq: +0.735 |
| Player: Opponent: | 69.36% (G:43.50% B:8.85%) 30.64% (G:4.60% B:0.23%) | Conf.: ± 0.020 (+0.715...+0.755) - [99.2%] Duration: 3 minutes 32 seconds |
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2. | Rollout1 | 24/21* 13/10 8/2* | eq: +0.701 (-0.034) |
| Player: Opponent: | 68.96% (G:42.73% B:8.33%) 31.04% (G:5.15% B:0.32%) | Conf.: ± 0.019 (+0.682...+0.719) - [0.7%] Duration: 3 minutes 15 seconds |
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3. | Rollout2 | 24/21* 21/18 8/2* | eq: +0.693 (-0.042) |
| Player: Opponent: | 69.08% (G:41.22% B:7.80%) 30.92% (G:4.88% B:0.26%) | Conf.: ± 0.018 (+0.674...+0.711) - [0.1%] Duration: 3 minutes 30 seconds |
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4. | Rollout2 | 24/21* 21/15 8/5 | eq: +0.634 (-0.100) |
| Player: Opponent: | 69.81% (G:35.81% B:4.97%) 30.19% (G:3.73% B:0.16%) | Conf.: ± 0.019 (+0.616...+0.653) - [0.0%] Duration: 3 minutes 21 seconds |
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5. | Rollout2 | 24/21* 21/15 13/10 | eq: +0.624 (-0.111) |
| Player: Opponent: | 69.59% (G:35.26% B:4.95%) 30.41% (G:4.48% B:0.23%) | Conf.: ± 0.018 (+0.606...+0.641) - [0.0%] Duration: 3 minutes 08 seconds |
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1 490 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
2 489 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
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