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Checker Play

Posted By: John O'Hagan
Date: Tuesday, 20 February 2018, at 4:33 p.m.

In Response To: Checker Play (Stick)

I think the DMP play is to make the 4-point with 9/4 5/4. That gives you 29 covers for a 6 prime if White fails to roll a 3. Most 3s are pretty bad for you though since they either hit twice or hit and cover White's 1 or 2-point. Maybe this play loses too many extra g's to be correct for money. OTB I'd settle for a less blotty slot: 9/4 11/10. That's 17 covers but fewer blots and makes it harder for White to escape after rolling a 2.

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