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[Hyper 04] Perfect play

Posted By: Tom Keith
Date: Wednesday, 11 July 2018, at 1:32 p.m.

In Response To: [Hyper 04] Perfect play (Maik Stiebler)

Solving the bounded game for progressively increasing bounds should give us a better picture of what is really happening (i.e. we might see oscillations then)

I think the procedure I use does solve a bounded game and each iteration increases the bounds. It is just that the “bounds” is effectively a cap on number of rolls rather than a cap on the cube.

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