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BGonline.org Forums
[Hyper 04] Perfect play
Posted By: Tom Keith In Response To: [Hyper 04] Perfect play (Maik Stiebler)
Date: Wednesday, 11 July 2018, at 1:32 p.m.
Solving the bounded game for progressively increasing bounds should give us a better picture of what is really happening (i.e. we might see oscillations then)
I think the procedure I use does solve a bounded game and each iteration increases the bounds. It is just that the “bounds” is effectively a cap on number of rolls rather than a cap on the cube.
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