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BGonline.org Forums
How to Counter-Prime // Good Roll Edition
Posted By: ah_clem In Response To: How to Counter-Prime // Good Roll Edition (Steven E. Carey)
Date: Wednesday, 15 August 2018, at 11:14 p.m.
Hmmmm. Hitting two means white can't hit back and blue has extra rolls to cover. Normally that would be enough, but here blue wants white to crunch and with w on the roof white is favored to dance at least one of the two.
I'd play 13/7* 8/7 - build a solid 5 prime, give white 20 rolls to enter (after which she'll have to move forward and start the crunch. If blue can make the 8 he's in really good shape since white will be forced to hit (eventually) and give blue more timing.
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