[ View Thread ] [ Post Response ] [ Return to Index ] [ Read Prev Msg ] [ Read Next Msg ]

BGonline.org Forums

How to Counter-Prime // Good Roll Edition

Posted By: ah_clem
Date: Wednesday, 15 August 2018, at 11:14 p.m.

In Response To: How to Counter-Prime // Good Roll Edition (Steven E. Carey)

Hmmmm. Hitting two means white can't hit back and blue has extra rolls to cover. Normally that would be enough, but here blue wants white to crunch and with w on the roof white is favored to dance at least one of the two.

I'd play 13/7* 8/7 - build a solid 5 prime, give white 20 rolls to enter (after which she'll have to move forward and start the crunch. If blue can make the 8 he's in really good shape since white will be forced to hit (eventually) and give blue more timing.

Messages In This Thread

 

Post Response

Your Name:
Your E-Mail Address:
Subject:
Message:

If necessary, enter your password below:

Password:

 

 

[ View Thread ] [ Post Response ] [ Return to Index ] [ Read Prev Msg ] [ Read Next Msg ]

BGonline.org Forums is maintained by Stick with WebBBS 5.12.