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Is this correct?: In matchplay, certain takeable cubes should be passed!

Posted By: Marv Porten
Date: Sunday, 10 May 2009, at 7:32 p.m.

In an 11 point match, your takepoint at 0-0, 0-1, 0-2, and 0-3 is 25% (perhaps a slight bit more or less, depending on the MET, but practically speaking, it's 25%). If you are doubled at each of those scores and have the required 25% to take, but you pass, you'll be losing 0-4/11, and your MWC at -11/-7 will be approximately 30%. If you take all four cubes, and win the expected one game of the four, you'll be losing 2-6/11 and have MWC at -9/-5 of approximately 27-28%. You have 2-3% better MWC if you pass all four cubes. Apparent conclusion: In matchplay, don't take borderline cubes early in the match. Am I overlooking something?

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