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Optimal Doubling for Pure Running Game

Posted By: Daniel Murphy
Date: Tuesday, 29 May 2007, at 8:53 p.m.

In Response To: Optimal Doubling for Pure Running Game (Curtis Simmons)

Fold

Minimum pips above yours at which the opponent should fold and his winning percentage.

10 20 30 40 50 60 70 80 90 100 110 =x
2+ 3+ 5+ 6+ 8+ 9 10 11 13+ 14+ 15 =y-x
21 23 24 23 23 23 22 22 21 21% 21 =%

At the low end I'm not sure how useful or accurate the winning percentages are. At the high end I think the table overestimates the drop point by about a pip when Leader has 90, 110 or 110 pips. Of course it would depend on the exact position, but I think 90-102 and 100-113 and 110-124 races tend to be drops.

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