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Bring it in v. 1-3 backgame

Posted By: Stick
Date: Friday, 1 June 2007, at 1:22 a.m.

In Response To: Bring it in v. 1-3 backgame (Stick)

I'm guilty of being lazy. This was the consolation I believe and I just whimsically played 8/6 8/2. It looked good, obviously best when it works, but as others have noted the majority of my rolls play safe next turn and I shouldn't volunteer a shot when my opponent's board is pretty damn strong.

The score (after 0 games) is: gnubg 5, user 4 (match to 11 points)

Move number 6: user to play 26

gnubg148


 '1X2X2X2X2X '1X '1X ' '

2X4O2X3O3O2O '3O ' ' ' '

user71

Position ID: 2jYJADOeuzkAAA Match ID: QQl5AVAAIAAA

• user moves 8/6 8/2

# Ply Move Equity
1 R 8/2 4/2 +0.056
0.5110.2330.018-0.4890.0320.002 +0.267 +0.056
0.0020.0020.001-0.0020.0010.001 0.004 0.006
Full cubeful rollout with var.redn.
1296 games, Mersenne Twister dice gen. with seed 1064818823 and quasi-random dice
Play: 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 12 more moves within equity 0.16
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]
2 R 8/6 8/2 -0.005 ( -0.060)
0.4910.2540.027-0.5090.0480.002 +0.242 -0.005
0.0020.0020.001-0.0020.0010.000 0.005 0.007
Full cubeful rollout with var.redn.
1296 games, Mersenne Twister dice gen. with seed 1064818823 and quasi-random dice
Play: 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 12 more moves within equity 0.16
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]

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