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A mod to make this a take

Posted By: Chuck Bower
Date: Wednesday, 28 April 2010, at 7:40 p.m.

In Response To: OLM Su 04/25/10 (Jason Lee)

Move XG's 7-point back to the 10-point; put one of our spares on the 6-point back on our midpoint. (I'm sure there are 'better' mods -- i.e. less movement, but this is the best I could find for the hunting time I could afford.)

The score (after 0 games) is: White 0, Blue 0 (match to 15 points)

Move number 6: White on roll, cube decision?

White130


 ' '1O '2X4X '3X '2X '3O

 ' ' ' '3O3O '3O ' '2O4X

Blue140

Position ID: cOeYAwiw54wHAA Match ID: MAHgAQAAAAAA

• White doubles

Cube decision
Rollout cubeless equity +0.5553(Money: +0.5523)
Cubeful equities:
1.Double, take +0.9639
2.Double, pass +1.0000 +0.0361
3.No double +0.8687 -0.0953
Proper cube action:Double, take
Rollout details
WinW gW bg LoseL gL bgCubelessCubeful
Centered 1-cube0.73360.10210.0008-0.26640.01740.0004 +0.5553 +0.8687
Standard error0.00080.00130.0003-0.00080.00050.0000 0.0019 0.0041
Player Blue owns 2-cube0.74050.09950.0005-0.25950.01530.0005 +1.1538 +0.9639
Standard error0.00110.00160.0004-0.00110.00060.0000 0.0049 0.0063
Full cubeful rollout with var.redn.
1973 games, Mersenne Twister dice gen. with seed 855405838 and quasi-random dice
Play: world class 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]

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