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A mod to make this a take

Posted By: Stick
Date: Wednesday, 28 April 2010, at 9:35 p.m.

In Response To: A mod to make this a take (Chuck Bower)

I'm sure there are 'better' mods -- i.e. less movement, but this is the best I could find for the hunting time I could afford.)

I'm not sure there would be since the first one is a pretty big pass. You're going to have to significantly alter the position to turn it into even the small pass you have here. I rolled it out on 4/4 for a minute to see what XG thought because it's still a rough take at best. Looks like it will remain a take so I won't extend.





is Player 2

score: 0
pip: 130
15 point match
pip: 140
score: 0

is Player 1
XGID=-----CC-C--BdC-b-c-db-A---:0:0:-1:00:0:0:0:15:10
on roll, cube action?


Analyzed in Rollout
No Double
Player Winning Chances: 73.62% (G: 9.71% B: 0.12%)
Opponent Winning Chances: 26.38% (G: 1.84% B: 0.07%)
Double/Take
Player Winning Chances: 74.39% (G: 10.12% B: 0.18%)
Opponent Winning Chances: 25.61% (G: 1.87% B: 0.08%)
Cubeless Equities
No Double:+0.554
Double:+1.166
Cubeful Equities
No Double:+0.852 (-0.126)
Double/Take:+0.978
Double/Drop:+1.000 (+0.022)
Best Cube action: Double / Take
Rollout details
108 Games rolled with Variance Reduction.
Dice Seed: Random
Moves and cube decisions: 4 ply
Confidence No Double: ± 0.021 (+0.831...+0.873)
Confidence Double: ± 0.025 (+0.954...+1.003)
Double Decision confidence: 100.0%
Take Decision confidence: 95.6%
Duration: 1 hour 14 minutes

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