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13 off,,, a little taste using XGR+

Posted By: neilkaz
Date: Saturday, 9 October 2010, at 5:39 p.m.

In Response To: 4 Ply Rollouts (Stick)

As Chief Beta Tester for Playing Strength and Advanced Analysis I'll reiterate that Xavier and I are extremely happy with what we have for XG2 so far.

Compare to Stick's 4 ply RO showing 21.54% (of course there still some statistical varience left). However, inspite of this result, if you're White and Black cubes from the bar, I don't think any human can play it well enough to get any equity out of taking a money cube here once the board is closed.

is Player 2

score: 0
pip: 26
1 point match
pip: 60
score: 0

is Player 1
XGID=aBBBBCCA----------------a-:0:0:1:21:0:0:0:1:10
to play 21

1.Rollout17/4eq: -0.5638
Player:
Opponent:
21.81% (G:0.00% B:0.00%)
78.19% (G:0.00% B:0.00%)
Conf: ±0.0029 (-0.5667...-0.5609)
Duration: 1 hour 25 minutes
1 5184 Games rolled with Variance Reduction.
Dice Seed: 29794098
Moves and cube decisions: XG Roller+
Search interval: Huge

eXtreme Gammon Version: 2.00.149.alpha, MET: Rockwell-Kazaross

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