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Rollout

Posted By: Stick
Date: Tuesday, 24 July 2007, at 4:49 a.m.

In Response To: Simple bearoff problem (Stick)

I wanted to rip two off and it is monsterously correct! The one thing that I believe nobody mentioned is the weakness of White's board. He has been trying to save the G from the go so even if he does get a shot it's not always deadly thus keeping our win % up slighlty with the rip two play.

The score (after 0 games) is: gnubg 0, user 1 (match to 7 points)
gnubg102


2X '2X '3X5X1X ' ' ' ' '

3O2O5O2X2O ' ' ' ' ' ' '

user32

Position ID: M/cFAAa3zwAAAA Match ID: QQntAAAACAAA

# Ply Move Equity
1 R 3/off 2/off +1.1954
0.97350.23570.0005-0.02650.00000.0000 +1.2101 +1.0967
0.00010.00020.0000-0.00010.00000.0000 0.0003 0.0004
Full cubeful rollout with var.redn.
17920 games, Mersenne Twister dice gen. with seed 1066014272 and quasi-random dice
Play: 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 12 more moves within equity 0.16
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]
2 R 5/3 5/2 +1.1888 ( -0.0066)
1.00000.16950.0000-0.00000.00000.0000 +1.1888 +1.0904
0.00000.00020.0000-0.00000.00000.0000 0.0002 0.0002
Full cubeful rollout with var.redn.
17920 games, Mersenne Twister dice gen. with seed 1066014272 and quasi-random dice
Play: 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 12 more moves within equity 0.16
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]

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