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BGonline.org Forums
Rollout
Posted By: Stick In Response To: Simple bearoff problem (Stick)
Date: Tuesday, 24 July 2007, at 4:49 a.m.
I wanted to rip two off and it is monsterously correct! The one thing that I believe nobody mentioned is the weakness of White's board. He has been trying to save the G from the go so even if he does get a shot it's not always deadly thus keeping our win % up slighlty with the rip two play.
The score (after 0 games) is: gnubg 0, user 1 (match to 7 points)
gnubg 102
user 32 Position ID: M/cFAAa3zwAAAA Match ID: QQntAAAACAAA
# Ply Move Equity • 1 R 3/off 2/off +1.1954
0.9735 0.2357 0.0005 - 0.0265 0.0000 0.0000 +1.2101 +1.0967 0.0001 0.0002 0.0000 - 0.0001 0.0000 0.0000 0.0003 0.0004 Full cubeful rollout with var.redn. 17920 games, Mersenne Twister dice gen. with seed 1066014272 and quasi-random dice Play: 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 12 more moves within equity 0.16 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class] 2 R 5/3 5/2 +1.1888 ( -0.0066)
1.0000 0.1695 0.0000 - 0.0000 0.0000 0.0000 +1.1888 +1.0904 0.0000 0.0002 0.0000 - 0.0000 0.0000 0.0000 0.0002 0.0002 Full cubeful rollout with var.redn. 17920 games, Mersenne Twister dice gen. with seed 1066014272 and quasi-random dice Play: 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 12 more moves within equity 0.16 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class]
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