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DMP 21 play

Posted By: Chuck Bower
Date: Friday, 27 July 2007, at 3:56 p.m.

In Response To: DMP 21 play (Keene)

I can narrow it down to a couple plays: 5/3*/2 and 23/21, 6/5. [Covering the deuce but NOT hitting doesn't hurt White -- in fact he might fan or enter awkwardly giving Blue more time to escape or build.]

DMP argues for racing, meaning don't get sent back 23 pips. Maybe the resulting structure is so bad that risking the hit for the great 5-point is worth it; I don't know. (But we'll find out!)

I just make the mundane pick-and-cover.

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