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Error rate differences

Posted By: Maik Stiebler
Date: Saturday, 13 November 2010, at 8:49 a.m.

In Response To: Error rate differences (Timothy Chow)

In fact, it seems to me that we get the same conclusion using any measure of the quality of the moves [and any valid measure of luck] that ha[ve] the property that when you sum it over all the moves [and rolls] in the match, it yields 1 for the winner and 0 for the loser.

That's right, and it has some very interesting consequences. I wonder why there is no Zare article about it.

A practically relevant example would be:

- measure of luck: difference between XG-3ply rollout value of the position after and before the roll

- measure of the quality of moves: difference between XG-3ply rollout value of the position after your move and that after XG-3ply's move

As a consequence, analysis with XG 3-ply on first pass, full 3-ply rollouts of all differences, enable outplays, is very close to an unbiased measure of skill, and I say "very close" only because I am not sure that everything is implemented as needed. In particular, I suspect that cube decisions would not be handled consistently (if the actual play is no double, 3-ply's choice is double/take and 3-ply rollout says double/pass, for example, you should be dinged for the difference between the RO value of no double vs double/take, not for no double vs. double/pass).

All this stuff is known and used in the poker AI community (DIVAT). Every other year I gently try to spread the word in the BG community (it was time again), but to no avail.

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