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Efficiently recording and analyzing many matches in a live tournament

Posted By: Michael Petch
Date: Thursday, 8 September 2011, at 1:19 p.m.

In Response To: Efficiently recording and analyzing many matches in a live tournament (Bob Koca)

I was referring to how far the reader would have to be to pick up a signal, not the distance between checkers. As I point out (and Gregg mentions) getting location may not be doable with current generation of tags. But who knows that technology might be around the corner.

I'm a hockey fan, but not a fan of how Fox use to show the puck on the ice (FoxTrax) with the "tail" so people could more easily track the puck during telecasts. In that case a special puck with electronics is used. If you could miniaturize that idea and be able for a cheap device to read the location - that might work.

I suggested it is not "far fetched" for the idea to work, so I wasn't suggesting it would be easy. It would have been ideal to use existing checkers and dice (and doubling cube). But maybe the dice checkers and doubling cube of the future could be created so that their "state" could be more easily determined (Size, technology enhancement - transmitter, the material the pips on a die are made with). I wouldn't be surprised if casinos weren't looking at such ideas already for other dice games.

As Gregg points out (and as I would expect) getting full game state may not be so easy with unmodified equipment.

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