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(?)ino Road Position

Posted By: PINO
Date: Monday, 7 November 2011, at 7:14 p.m.

In Response To: Tino Road Position (PINO)

is Player 2

score: 0
pip: 47
Unlimited Game
Jacoby Beaver
pip: 131
score: 0

is Player 1
XGID=--aaCBBBBB-------------aAA:1:1:1:42:0:0:3:0:10
to play 42

1.Rollout1Bar/19eq: +0.894
Player:
Opponent:
76.77% (G:0.00% B:0.00%)
23.23% (G:3.86% B:1.12%)
Conf.: ± 0.028 (+0.867...+0.922) - [99.3%]
Duration: 7 minutes 31 seconds
2.Rollout1Bar/23* 7/3* eq: +0.847 (-0.048)
Player:
Opponent:
75.56% (G:0.00% B:0.00%)
24.44% (G:3.83% B:1.29%)
Conf.: ± 0.024 (+0.823...+0.871) - [0.5%]
Duration: 8 minutes 41 seconds
3.Rollout1Bar/21 7/5eq: +0.835 (-0.059)
Player:
Opponent:
74.51% (G:0.00% B:0.00%)
25.49% (G:4.52% B:1.34%)
Conf.: ± 0.030 (+0.805...+0.865) - [0.2%]
Duration: 11 minutes 29 seconds
4.Rollout1Bar/21 8/6eq: +0.826 (-0.068)
Player:
Opponent:
74.28% (G:0.00% B:0.00%)
25.72% (G:4.89% B:1.68%)
Conf.: ± 0.026 (+0.801...+0.852) - [0.0%]
Duration: 10 minutes 54 seconds
5.Rollout1Bar/23* 9/5eq: +0.819 (-0.075)
Player:
Opponent:
74.24% (G:0.00% B:0.00%)
25.76% (G:4.42% B:1.46%)
Conf.: ± 0.020 (+0.799...+0.840) - [0.0%]
Duration: 8 minutes 13 seconds
 
1 1296 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller

eXtreme Gammon Version: 2.00

I went for bar/22 7/3 and that was apparently wrong. Is a safe play called for as we can claim afterwards?

Actually, we should have doubled befoore rolling and after doubling, we still have the very counterintuive bar/19 as best roll (but with a much smaller margin). Is it so much more important to prevent anchoring than to get a third checker back? I'm lost.

is Player 2

score: 0
pip: 47
Unlimited Game
Jacoby Beaver
pip: 131
score: 0

is Player 1
XGID=--aaCBBBBB-------------aAA:2:-1:1:42:0:0:3:0:10
to play 42

1.Rollout1Bar/19eq: +0,425
Player:
Opponent:
76,98% (G:0,00% B:0,00%)
23,02% (G:3,96% B:1,11%)
Conf.: ± 0,016 (+0,410...+0,441) - [89,9%]
Duration: 5 minutes 16 seconds
2.Rollout1Bar/23* 7/3* eq: +0,409 (-0,016)
Player:
Opponent:
75,90% (G:0,00% B:0,00%)
24,10% (G:3,90% B:1,10%)
Conf.: ± 0,019 (+0,389...+0,428) - [10,1%]
Duration: 6 minutes 30 seconds
3.Rollout1Bar/21 7/5eq: +0,381 (-0,044)
Player:
Opponent:
75,14% (G:0,00% B:0,00%)
24,86% (G:4,71% B:1,42%)
Conf.: ± 0,020 (+0,361...+0,401) - [0,0%]
Duration: 7 minutes 02 seconds
4.Rollout1Bar/23* 8/4eq: +0,347 (-0,078)
Player:
Opponent:
74,16% (G:0,00% B:0,00%)
25,84% (G:5,12% B:1,51%)
Conf.: ± 0,020 (+0,327...+0,367) - [0,0%]
Duration: 7 minutes 03 seconds
5.3-plyBar/21 9/7eq: +0,253 (-0,173)
Player:
Opponent:
71,92% (G:0,00% B:0,00%)
28,08% (G:6,41% B:2,27%)
 
1 1296 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller

eXtreme Gammon Version: 2.00

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