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62$-32-s Rollout

Posted By: Stick
Date: Saturday, 7 January 2012, at 7:41 a.m.

Most of the data for this rollout can be found here I have been doing a lot of testing lately and fount that higher rollout settings do not change the results. From what I've discovered so far there is no reason to bother in general with anything other than 3 ply/XGR roller.





White is Player 2

score: 0
pip: 159
2 point match
Crawford
pip: 167
score: 1

Blue is Player 1
XGID=-b----E-C---dE---c-ea---B-:0:0:1:32:1:0:1:2:10
Blue to play 32
1.Rollout113/10 6/4eq: -0.439
Player:
Opponent:
44.87% (G:14.41% B:1.76%)
55.13% (G:16.84% B:3.23%)
Conf.: ± 0.003 (-0.443...-0.436) - [58.1%]
Duration: 1 day 15 hours 26 minutes
2.Rollout124/21 13/11eq: -0.440 (0.000)
Player:
Opponent:
45.03% (G:12.98% B:1.68%)
54.97% (G:17.03% B:1.87%)
Conf.: ± 0.003 (-0.443...-0.437) - [41.2%]
Duration: 1 day 17 hours 57 minutes
3.Rollout213/11 13/10eq: -0.445 (-0.006)
Player:
Opponent:
44.34% (G:14.46% B:1.74%)
55.66% (G:16.59% B:2.45%)
Conf.: ± 0.004 (-0.449...-0.441) - [0.7%]
Duration: 19 hours 38 minutes
1 5184 Games rolled with Variance Reduction.
Dice Seed: 18242977
Moves and cube decisions: XG Roller+

2 2592 Games rolled with Variance Reduction.
Dice Seed: 18242977
Moves and cube decisions: XG Roller+

 

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