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post acepoint game

Posted By: kruidenbuiltje
Date: Thursday, 12 January 2012, at 11:44 a.m.

In Response To: post acepoint game (kruidenbuiltje)

Since I am a bit insecure about my pipple count, especially for white.

(since there are no rules for an outfield blot)

I will calculate the EPC for both positions.

To balance the blue position to a normal 10-waste position we need to shift:

2 checkers from 1 to 5 = 2 x 2,9 = 5,8

1 checker from 1 to 6 = 3

and to be on the safe side one checker from 3 to 4 = 0,6

The total waste for blue is now 10 + 9,4 = 19,4

+ 32 pips = 51,4 EPC

This looks quite right when you consider a 7-move-no-miss = 50 EPC.

51,4 EPC = 629 pipples, my original count was 640,6 (not so far off)

Now the white position:

I think the EPC rule is 3,5 waste for 1 outfield checker,

that gives 30,5 EPC, a 4-move no-miss is 29 EPC, so this might be correct.

30,5 EPC = 373 pipples

I am 122 pipples wrong in my first calculation.

What went wrong?

I should not have counted the Zero's, difference 90

Since point 6 counts for 70, point 25 should count for 260, difference 50.

Now I come to 355,4, this is a reasonable deviation.

With my new (and improved) pipples: 373 - 629

After the safe blue move it is: 373 - 565

White chance of winning: about 100% when he enters immediately

Now this changes the picture completely.

There is no !! extra risk involved in leaving the blot on 6.

It gives reward only, because blue has a chance of about 25% to hit white later.

The total white winning chance will be about 90%.

There is one other thing:

6/4 1/off gives a nicer distribution and the chance of keeping a 4th point closed a move longer is enhanced therefore.

But I guess that this argument will start to pay off when white stays out for one or 2 more moves.

My answer 3/off

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