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RO

Posted By: David Rockwell
Date: Thursday, 12 January 2012, at 7:03 p.m.

In Response To: RO (Daniel Murphy)

Let's not guess - see below.

My current understanding of these positions is that when we are WILLING to be hit, take off two when we can do so while holding all points. I'm sure there are exceptions, but this is the fundamental. Take off two unless you see reason to do otherwise. I try to focus on the vision of having the maximum number of checkers off when my opponent enters. Of course, as our positions improves, we need to watch for the point when we are no longer willing to be hit.





White is Player 2

score: 0
pip: 27
Unlimited Game
Jacoby Beaver
pip: 33
score: 0

Blue is Player 1
XGID=aDCCB-A-----------------b-:1:1:1:21:0:0:3:0:10
Blue to play 21

1.Rollout12/Off 1/Offeq: -0.6073
Player:
Opponent:
16.98% (G:0.00% B:0.00%)
83.02% (G:0.00% B:0.00%)
Conf.: ±0.0024 (-0.6097...-0.6049) - [100.0%]
Duration: 4.2 seconds
2.Rollout16/4 1/Offeq: -0.6282 (-0.0209)
Player:
Opponent:
16.12% (G:0.00% B:0.00%)
83.88% (G:0.00% B:0.00%)
Conf.: ±0.0024 (-0.6306...-0.6258) - [0.0%]
Duration: 1.5 seconds
3.Rollout13/Offeq: -0.7458 (-0.1386)
Player:
Opponent:
11.10% (G:0.00% B:0.00%)
88.90% (G:0.00% B:0.00%)
Conf.: ±0.0019 (-0.7478...-0.7439) - [0.0%]
Duration: 4.6 seconds
1 5184 Games rolled with Variance Reduction.
Dice Seed: 19494919
Moves and cube decisions: 3-ply

eXtreme Gammon Version: 2.01

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