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Alternative(s) to XGR++ for cube decisions

Posted By: Christian Sorensen
Date: Sunday, 22 January 2012, at 5:29 p.m.

In Response To: Alternative(s) to XGR++ for cube decisions (6stones)

Gut feeling after making many rollouts, it's never far off with my settings from a 3-ply full rollout. Only in very complicated games it's sometimes better to do a 3-ply full rollout but it's not needed very often. It's 18 times faster per game then a full 3-ply.

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