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Alternative(s) to XGR++ for cube decisions
Posted By: Michael Depreli In Response To: Alternative(s) to XGR++ for cube decisions (Stick)
Date: Tuesday, 24 January 2012, at 12:06 p.m.
I think that being a truncated rollout plus XG not evaluating the containment side highly enough (a known weakness) may contribute to its misevaluation.
Obviously a setting higher than 4-ply will play this better but 3-ply with a long enough truncation gets closer to the truth.
I tested all odd truncations from 9 to 19 and this was the first closest to your rollout.
Michael
White is Player 2
score: 1
pip: 1607 point match pip: 59
score: 4
Blue is Player 1XGID=--ABBBBA-----------cdBecBA:0:0:-1:00:1:4:0:7:10 Blue on roll, cube action?
Analyzed in Rollout No double Double/Take Player Winning Chances: 67.09% (G:46.72% B:17.21%) 66.61% (G:45.65% B:25.93%) Opponent Winning Chances: 32.91% (G:0.01% B:0.00%) 33.39% (G:0.01% B:0.00%) Cubeless Equities +1.140 +1.447 Cubeful Equities No double: +0.908 ±0.006 (+0.902..+0.914) Double/Take: +0.894 (-0.014) ±0.008 (+0.886..+0.902) Double/Pass: +1.000 (+0.092) Best Cube action: No double / Take Percentage of wrong pass needed to make the double decision right: 11.4% Rollout details Truncated at 19 moves using 3-ply.
5184 Games rolled with Variance Reduction.
Moves and cube decisions: 3-plyDouble Decision confidence: 99.7% Take Decision confidence: 100.0% Duration: 11 minutes 32 seconds
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