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Daily Quiz 2/14

Posted By: Daniel Murphy
Date: Sunday, 19 February 2012, at 3:03 a.m.

In Response To: Daily Quiz 2/14 (kruidenbuiltje)

Position 2:

The score is: White 0, Blue 4 (match to 11 points). Blue on roll

gnubg61

2X2X2X2X3X3X '1X ' ' ' '

2O3O2O1O2O4O ' ' ' ' ' '
Blue52
Position ID: 23YnAAC7tQcAAA Match ID: UQlgAQAAIAAE

I noticed your GWC estimates and match equity calculations were pretty good, according to Tim's results, but I also noticed something missing.

(let’s look it up : a score of 5a/11a gives 20% chance, 3/11 gives 11% chance, so this is a risk of 9%, winning gives 50% chance (7a/7a), TP = 9/39, about 20%, so white can take until 80%)

The match equities are good, rounded, and your R/(R+G) = 9/39 is right, but 9/39 is actually 23%, not 20%! So, cubeless, this is a slightly larger pass than your estimate, since White wins 18% cubeless, or 5% short of a take (you had estimated 16% wins and a 20% takepoint).

What's missing is the value of holding a 4-cube in a not-cubeless race trailing 11a7a. Holding a 4-cube, White can (1) force Blue to drop an 8-cube or (2) give Blue a takable 8-cube. Hard to estimate, easier to see that it must be important.

Recall that in a money game, the doubling window is 50-75% in a last roll position, or typically up to ~78% if the cube is live. White must get to at least 50% GWC to consider doubling, and more than 75% or ~78% to force Blue to pass. But at the score, White only needs to get to 66% GWC to force Blue to drop an 8-cube, and only 30% GWC to be able to give Blue a takable 8-cube.

The top of White's redoubling window:

Pass -> 7a7a = 50% MWC
Take/win -> 0a11a= 100% MWC
Gain from taking = 50%
Take/lose -> trail 7a3a = 24% MWC
Risk of taking = 26%
Blue's takepoint = R/(R+G) = 26/(26+50) = 26/76 = 34%
Top of White's redoubling window is 100-34 = 66%.

The bottom of White's redoubling window:

No double and win 4 points -> 7a7a = 50% MWC
Double and win 8 points -> 3a7a = 76% MWC
Doubling gains 26% MWC
No double and lose 4 point -> 11a3a = 11% MWC
Double and lose 8 points -> 0% MWC
Doubling risks 11%.
Bottom of White's redoubling window is R/(R+G) = 11/(11+26) = 11/37 = 30%.

It must be more likely that White will improve from 18% to 30% (possible redouble/take) or to 66% (redouble/pass) than from 18% to 50% (possible money game redouble/take) or to 75-78% (money game redouble/pass). I verified this with Gnubg's "show statistics" rollout feature.

Here are the actual results of a rollout at the score after double/take:

Cube levelAll gamesWhite winsBlue wins
4 83.41%11.34%72.07%
8 16.59%8.64%7.95%
Any 100.00%19.98%80.02%

8-cubes
Taken16.59%
Passed9.33%
Given25.92%

With those results, White's MWC after taking the 4-cube is:

Resultfreq. * MEMWC
Wins 8 points 0.0864 * 0.76 =6.56%
Wins 4 points 0.1134 * 0.50 =5.67%
Loses 4 points 0.7207 * 0.11 =7.92%
Loses 8 points 0.0795 * 0 = 0.00%
Total 20.16%

... a little better than White's 20% MWC -- precisely, 19.72% -- from passing.

In the ATS rollout, White went from 18% GWC to at least 66% GWC, forcing a pass, in 9.33% of all games. Unfortunately we do not know how often White would have won those games if he had not been able to redouble Blue out. White went from 18% GWC to at least 30% GWC, allowing a takable 8-cube, in only 16.59% of all games. But these games were worth 3.25% match equity to White, compared to passing the 4-cube:

White's MWC gained in games where there was an 8-cube taken
ResultFrequency*MWC over/under Pass MWC=MWC
Win .0864 *(76-20 = 56%) =4.84%
Lose .0795 *(20-0 = 20%) =-1.59%
Total =3.25%

For comparison, here are the actual results in a money game rollout:

Cube levelAll gamesWhite winsBlue wins
4 96.66%14.35%77.31%
87.94%5.47%2.47%
160.38%0.08%0.30%
Any100.00%19.91%80.09%

In only 3.34% of money games did the cube reach 8 or higher, compared to 16.59% in the ATS rollout.

8-cubes
Taken8.33% (instead of 16.59% ATS)
Passed11.11% (instead of 9.33% ATS)
Given19.44% (instead of 25.92% ATS)

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