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BGonline.org Forums
21 from backgame Rollout
Posted By: Stick
Date: Monday, 2 April 2012, at 3:54 a.m.
Over the past week or so I let this run. I wanted to compare it to the original rollouts which were done on weaker settings and AtS at 7a 7a if I remember correctly. I'm too lazy to find the thread, someone else who participated in it can find it faster and link them up if they like.
As I've said countless times in the past when you're trying to understand these complicated positions not only would I highly recommend putting it as money (unless you really are trying to understand it AtS) but also using the strongest possible settings. If you don't set it as money you risk ending up with results based on things you're not going to understand because the rollout won't come out and show you how the score is affecting the position. I think almost everyone when looking at these types of positions is trying to figure out what is correct in general, not what is correct AtS.
This is one area where I think XG's strength at different plies may have a bigger effect than normal. I even recommend jacking up the search space.
White is Player 2
score: 0
pip: 133Unlimited Game
Jacoby Beaverpip: 237
score: 0
Blue is Player 1XGID=----bBB-----bBaaCa-bbbbDAA:1:1:1:21:0:0:3:0:10 Blue to play 21
1. Rollout1 Bar/24 16/14* eq: -0.530
Player:
Opponent:37.07% (G:4.03% B:0.21%)
62.93% (G:37.97% B:10.78%)Conf.: ± 0.009 (-0.539...-0.522) - [92.5%]
Duration: 1 day 00 hour 59 minutes2. Rollout1 Bar/24 13/11 eq: -0.540 (-0.009)
Player:
Opponent:38.93% (G:1.82% B:0.10%)
61.07% (G:38.80% B:13.20%)Conf.: ± 0.009 (-0.548...-0.531) - [7.5%]
Duration: 21 hours 36 minutes1 5184 Games rolled with Variance Reduction.
Dice Seed: 64014279
Moves: 4-ply, cube decisions: XG Roller+
Search interval: Huge
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