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Explaining (J)SD w/GNU & rollouts

Posted By: Stick
Date: Monday, 15 October 2007, at 3:15 a.m.

Pretend I know little to nothing about statistical significance (Chuck can vouch for that), standard deviations, joint standard deviations, etc ... can you explain it using the above example/rollout? [or know of a link where it has already been done, I can't find one with what I'm looking for]

gnubg163


1O1O ' '2X4X '2X ' ' '4O

2X ' ' ' '5O '3O ' '1O5X

user164

Position ID: sGfwATDgc+QBKA Match ID: cIkEAAAAAAAA

# Ply Move Equity
1 R 8/7(2) 6/5(2) +0.0773
0.52370.15380.0076-0.47630.15570.0080 +0.0451 +0.0773
0.00060.00060.0002-0.00060.00060.0002 0.0016 0.0043
Full cubeful rollout with var.redn.
10368 games, Mersenne Twister dice gen. with seed 1066170828 and quasi-random dice
Play: 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 12 more moves within equity 0.16
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]
2 R 23/22 11/10 6/5(2) +0.0615 ( -0.0158)
0.51720.14810.0075-0.48280.14420.0064 +0.0394 +0.0615
0.00060.00070.0003-0.00060.00060.0002 0.0016 0.0042
Full cubeful rollout with var.redn.
10368 games, Mersenne Twister dice gen. with seed 1066170828 and quasi-random dice
Play: 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 12 more moves within equity 0.16
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]

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