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63S-32, the only second roll T4

Posted By: Nack Ballard
Date: Saturday, 16 June 2012, at 4:07 a.m.

After a massive rollateer effort initiated from this thread, a second roll "T4" (technical four-score position) has finally been verified by a standard of long 4-ply rollouts, each of which support its top listed play AtS with at least 99.5% confidence. Here are the nacbracs:

    ..[S Z1.8 W2.5 U6.5, H13 $16 T24 %28] “^228*168 25 10 5 (Petter, Ken)
    d[W $0.3 S0.6, Z8 U11 %11] “^829*207 31 20 (David)
    s[Z S5.4 H6.3, U9 $11 T13 W17] “^41*20**5 (Mike)
    g[$ S1.3 W1.6 %4.8 H5.5, Z11] “^116*108 20 (David, Ken)

Detailed rollouts below.

            Money





White is Player 2

score: 0
pip: 158
Unlimited Game
Jacoby Beaver
pip: 167
score: 0

Blue is Player 1
XGID=-a----EaC---dE-a-c-e----B-:0:0:1:32:0:0:3:0:10
Blue to play 32

1.Rollout124/21 13/11eq: -0.2723
Player:
Opponent:
43.67% (G:10.98% B:0.45%)
56.33% (G:15.99% B:0.81%)
Conf.: ±0.0010 (-0.2732...-0.2713) - [99.5%]
Duration: 13 days 21 hours 12 minutes
2.Rollout124/22 13/10eq: -0.2740 (-0.0018)
Player:
Opponent:
43.37% (G:10.71% B:0.43%)
56.63% (G:15.50% B:0.71%)
Conf.: ±0.0009 (-0.2749...-0.2731) - [0.4%]
Duration: 13 days 16 hours 02 minutes
3.Rollout224/21 6/4eq: -0.2747 (-0.0025)
Player:
Opponent:
43.93% (G:10.97% B:0.47%)
56.07% (G:17.13% B:0.92%)
Conf.: ±0.0012 (-0.2759...-0.2736) - [0.0%]
Duration: 11 days 14 hours 32 minutes
4.Rollout324/22 24/21eq: -0.2788 (-0.0065)
Player:
Opponent:
43.34% (G:9.84% B:0.40%)
56.66% (G:14.90% B:0.59%)
Conf.: ±0.0027 (-0.2815...-0.2761) - [0.0%]
Duration: 2 days 12 hours 23 minutes
5.Rollout46/1* eq: -0.2852 (-0.0129)
Player:
Opponent:
42.88% (G:11.75% B:0.38%)
57.12% (G:15.65% B:0.87%)
Conf.: ±0.0045 (-0.2897...-0.2806) - [0.0%]
Duration: 1 day 01 hour 08 minutes
6.Rollout513/10 6/4eq: -0.2882 (-0.0159)
Player:
Opponent:
43.57% (G:11.20% B:0.44%)
56.43% (G:16.97% B:1.15%)
Conf.: ±0.0062 (-0.2944...-0.2819) - [0.0%]
Duration: 11 hours 54 minutes
7.Rollout513/8eq: -0.2960 (-0.0237)
Player:
Opponent:
42.91% (G:10.65% B:0.43%)
57.09% (G:15.70% B:0.75%)
Conf.: ±0.0061 (-0.3021...-0.2899) - [0.0%]
Duration: 10 hours 50 minutes
8.Rollout513/11 8/5eq: -0.3002 (-0.0280)
Player:
Opponent:
43.13% (G:11.46% B:0.47%)
56.87% (G:17.21% B:1.21%)
Conf.: ±0.0063 (-0.3066...-0.2939) - [0.0%]
Duration: 11 hours 37 minutes
1 228000 Games rolled with Variance Reduction.
Dice Seed: 13579
Moves and cube decisions: 4-ply

2 168089 Games rolled with Variance Reduction.
Dice Seed: 13579
Moves and cube decisions: 4-ply

3 25920 Games rolled with Variance Reduction.
Dice Seed: 13579
Moves and cube decisions: 4-ply

4 10368 Games rolled with Variance Reduction.
Dice Seed: 13579
Moves and cube decisions: 4-ply

5 5184 Games rolled with Variance Reduction.
Dice Seed: 13579
Moves and cube decisions: 4-ply

eXtreme Gammon Version: 2.03

            DMP





White is Player 2

score: 0
pip: 158
1 point match
pip: 167
score: 0

Blue is Player 1
XGID=-a----EaC---dE-a-c-e----B-:0:0:1:32:0:0:0:1:10
Blue to play 32

1.Rollout124/21 6/4eq: -0.1176
Player:
Opponent:
44.12% (G:11.57% B:1.30%)
55.88% (G:19.24% B:2.69%)
Conf.: ±0.0002 (-0.1178...-0.1174) - [99.6%]
Duration: 45 days 04 hours 42 minutes
2.Rollout113/10 6/4eq: -0.1180 (-0.0003)
Player:
Opponent:
44.10% (G:11.36% B:1.20%)
55.90% (G:19.65% B:3.58%)
Conf.: ±0.0002 (-0.1181...-0.1178) - [0.3%]
Duration: 42 days 13 hours 20 minutes
3.Rollout224/21 13/11eq: -0.1182 (-0.0006)
Player:
Opponent:
44.09% (G:11.74% B:1.24%)
55.91% (G:19.15% B:2.55%)
Conf.: ±0.0003 (-0.1186...-0.1179) - [0.1%]
Duration: 16 days 07 hours 54 minutes
4.Rollout324/22 13/10eq: -0.1254 (-0.0078)
Player:
Opponent:
43.73% (G:11.50% B:1.20%)
56.27% (G:18.84% B:2.24%)
Conf.: ±0.0009 (-0.1263...-0.1245) - [0.0%]
Duration: 2 days 13 hours 46 minutes
5.Rollout424/22 24/21eq: -0.1282 (-0.0106)
Player:
Opponent:
43.59% (G:10.40% B:1.02%)
56.41% (G:17.06% B:1.77%)
Conf.: ±0.0010 (-0.1293...-0.1272) - [0.0%]
Duration: 1 day 22 hours 13 minutes
6.Rollout413/11 8/5eq: -0.1288 (-0.0112)
Player:
Opponent:
43.56% (G:11.80% B:1.10%)
56.44% (G:19.55% B:3.25%)
Conf.: ±0.0011 (-0.1299...-0.1277) - [0.0%]
Duration: 1 day 18 hours 26 minutes
1 829440 Games rolled with Variance Reduction.
Dice Seed: 45390162
Moves and cube decisions: 4-ply

2 207360 Games rolled with Variance Reduction.
Dice Seed: 45390162
Moves and cube decisions: 4-ply

3 31104 Games rolled with Variance Reduction.
Dice Seed: 45390162
Moves and cube decisions: 4-ply

4 20736 Games rolled with Variance Reduction.
Dice Seed: 45390162
Moves and cube decisions: 4-ply

eXtreme Gammon Version: 2.03, MET: Kazaross XG2

            Gammon Save





White is Player 2

score: 0
pip: 158
2 point match
Crawford
pip: 167
score: 1

Blue is Player 1
XGID=-a----EaC---dE-a-c-e----B-:0:0:1:32:1:0:1:2:10
Blue to play 32

1.Rollout124/22 13/10eq: -0.4407
Player:
Opponent:
42.69% (G:11.79% B:1.30%)
57.31% (G:14.73% B:1.55%)
Conf.: ±0.0010 (-0.4417...-0.4397) - [100.0%]
Duration: 3 days 02 hours 51 minutes
2.Rollout124/21 13/11eq: -0.4461 (-0.0054)
Player:
Opponent:
42.97% (G:12.02% B:1.40%)
57.03% (G:15.27% B:1.69%)
Conf.: ±0.0011 (-0.4472...-0.4451) - [0.0%]
Duration: 3 days 04 hours 16 minutes
3.Rollout26/1* eq: -0.4470 (-0.0063)
Player:
Opponent:
42.17% (G:12.48% B:0.93%)
57.83% (G:14.51% B:2.01%)
Conf.: ±0.0015 (-0.4485...-0.4455) - [0.0%]
Duration: 1 day 14 hours 48 minutes
4.Rollout224/22 24/21eq: -0.4497 (-0.0090)
Player:
Opponent:
43.43% (G:12.37% B:1.59%)
56.57% (G:15.91% B:1.40%)
Conf.: ±0.0015 (-0.4512...-0.4481) - [0.0%]
Duration: 1 day 12 hours 59 minutes
5.Rollout213/10 6/4eq: -0.4513 (-0.0106)
Player:
Opponent:
42.96% (G:11.88% B:1.35%)
57.04% (G:15.53% B:2.88%)
Conf.: ±0.0015 (-0.4528...-0.4498) - [0.0%]
Duration: 1 day 12 hours 55 minutes
6.Rollout313/8eq: -0.4539 (-0.0132)
Player:
Opponent:
42.71% (G:12.16% B:1.09%)
57.29% (G:15.41% B:1.85%)
Conf.: ±0.0029 (-0.4569...-0.4510) - [0.0%]
Duration: 8 hours 36 minutes
7.Rollout324/21 6/4eq: -0.4582 (-0.0175)
Player:
Opponent:
43.13% (G:11.98% B:1.35%)
56.87% (G:16.04% B:1.87%)
Conf.: ±0.0030 (-0.4612...-0.4552) - [0.0%]
Duration: 9 hours 57 minutes
1 41472 Games rolled with Variance Reduction.
Moves and cube decisions: 4-ply
Search interval: Large

2 20736 Games rolled with Variance Reduction.
Moves and cube decisions: 4-ply
Search interval: Large

3 5184 Games rolled with Variance Reduction.
Moves and cube decisions: 4-ply
Search interval: Large

eXtreme Gammon Version: 2.03, MET: Kazaross XG2

            Gammon Go





White is Player 2

score: 1
pip: 158
2 point match
Crawford
pip: 167
score: 0

Blue is Player 1
XGID=-a----EaC---dE-a-c-e----B-:0:0:1:32:0:1:1:2:10
Blue to play 32

1.Rollout113/10 6/4eq: +0.1131
Player:
Opponent:
43.90% (G:11.76% B:0.94%)
56.10% (G:20.46% B:3.82%)
Conf.: ±0.0007 (+0.1124...+0.1138) - [99.6%]
Duration: 9 days 10 hours 13 minutes
2.Rollout124/21 13/11eq: +0.1118 (-0.0013)
Player:
Opponent:
44.12% (G:11.47% B:0.88%)
55.88% (G:20.03% B:2.79%)
Conf.: ±0.0006 (+0.1112...+0.1125) - [0.3%]
Duration: 9 days 09 hours 55 minutes
3.Rollout224/21 6/4eq: +0.1115 (-0.0016)
Player:
Opponent:
44.20% (G:11.37% B:0.99%)
55.80% (G:20.85% B:3.04%)
Conf.: ±0.0007 (+0.1108...+0.1121) - [0.0%]
Duration: 9 days 10 hours 03 minutes
4.Rollout313/11 8/5eq: +0.1083 (-0.0048)
Player:
Opponent:
43.47% (G:11.94% B:0.88%)
56.53% (G:20.25% B:3.74%)
Conf.: ±0.0015 (+0.1067...+0.1098) - [0.0%]
Duration: 2 days 16 hours 26 minutes
5.Rollout36/1* eq: +0.1076 (-0.0055)
Player:
Opponent:
43.37% (G:12.01% B:0.80%)
56.63% (G:19.23% B:3.16%)
Conf.: ±0.0015 (+0.1061...+0.1091) - [0.0%]
Duration: 3 days 00 hour 51 minutes
6.Rollout324/22 13/10eq: +0.1023 (-0.0108)
Player:
Opponent:
43.62% (G:11.50% B:0.82%)
56.38% (G:20.08% B:2.65%)
Conf.: ±0.0015 (+0.1008...+0.1038) - [0.0%]
Duration: 2 days 19 hours 47 minutes
1 116640 Games rolled with Variance Reduction.
Dice Seed: 54874708
Moves and cube decisions: 4-ply

2 108944 Games rolled with Variance Reduction.
Dice Seed: 54874708
Moves and cube decisions: 4-ply

3 20736 Games rolled with Variance Reduction.
Dice Seed: 54874708
Moves and cube decisions: 4-ply

eXtreme Gammon Version: 2.03, MET: Kazaross XG2

David and Ken are currently rolling out third roll plays to make sure that any 4-ply checker play errors that might exist would not overturn the above rollout results. A follow-up report will eventually be posted in this thread (probably by David).

Nack

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