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OT: DMP PRs vs. Cubeful PRs

Posted By: Henrik Bukkjaer
Date: Wednesday, 27 June 2012, at 9:44 p.m.

In Response To: DMP (David Rockwell)

>> I want to point out that PR at DMP is going to be significantly less than PR for money. Mistakes at DMP are not magnified by gammons nor by potential cube turns. Their cost as a percentage of the cube value is less.

I know this is OT, but I simply cannot understand this statement?

I don't think checkerplay PR is affected by cube value or magnified by gammons (if my understanding of "magnified" is correct, as to a checkerplay error early in a game becomes twice as expensive should the game result in a gammon)?

Normally Rockwell doesn't get these things wrong, but PR is a normalized error rate isn't it?

Why do we then see so low PRs for DMP (XG multiplies by a factor to make it compareable)? Well, I guess it must be due to the fact that there are more "easy" decisions counting towards that PR in DMP, than in your average money or match game. IE: A DMP game never contains cube decisions, but it always contains a full set of non-contact decisions, since a DMP is always played to the end.

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