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Rollout: Turning the game around

Posted By: Timothy Chow
Date: Sunday, 5 August 2012, at 2:09 a.m.

In Response To: Turning the game around (Timothy Chow)

Here I thought 6/1* was the way to go. I think, though, that this is a little too ambitious with three checkers back and White's partial blockade. We don't really have enough ammunition for the blitz, so 6/1* is largely a tempo hit. But a tempo to do what? To advance the back checkers. Well, then, why not just use the roll to advance the back checkers directly?





White is Player 2

score: 0
pip: 156
Money session
Jacoby
pip: 151
score: 0

Blue is Player 1
XGID=aaA-BADbA----C-b-c-c-BcA--:0:0:1:65:0:0:1:0:10
Blue to play 65

1.Rollout123/18 8/2eq: +0.145
Player:
Opponent:
51.69% (G:19.84% B:0.78%)
48.31% (G:13.11% B:0.54%)
Conf: 0.011 (+0.134...+0.156)
Duration: 8 hours 45 minutes
2.Rollout18/2 6/1* eq: +0.109 (-0.036)
Player:
Opponent:
50.82% (G:21.74% B:0.75%)
49.18% (G:15.40% B:0.76%)
Conf: 0.012 (+0.097...+0.121)
Duration: 8 hours 45 minutes
3.Rollout221/16 8/2eq: +0.063 (-0.082)
Player:
Opponent:
50.36% (G:20.40% B:0.96%)
49.64% (G:16.57% B:1.06%)
Conf: 0.025 (+0.038...+0.088)
Duration: 1 hour 50 minutes
4.Rollout213/2eq: +0.005 (-0.140)
Player:
Opponent:
48.86% (G:20.06% B:0.75%)
51.14% (G:15.46% B:0.73%)
Conf: 0.024 (-0.019...+0.029)
Duration: 2 hours 08 minutes
1 5184 Games rolled with Variance Reduction.
Dice Seed: 2
Moves and cube decisions: 3 ply

2 1296 Games rolled with Variance Reduction.
Dice Seed: 2
Moves and cube decisions: 3 ply

eXtreme Gammon Version: 1.21

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