Here I thought 6/1* was the way to go. I think, though, that this is a little too ambitious with three checkers back and White's partial blockade. We don't really have enough ammunition for the blitz, so 6/1* is largely a tempo hit. But a tempo to do what? To advance the back checkers. Well, then, why not just use the roll to advance the back checkers directly?

              
 
              
 | | White is Player 2
score: 0 pip: 156 | Money session Jacoby | pip: 151 score: 0
Blue is Player 1 | |
XGID=aaA-BADbA----C-b-c-c-BcA--:0:0:1:65:0:0:1:0:10 |
Blue to play 65 |
1. | Rollout1 | 23/18 8/2 | eq: +0.145 |
| Player: Opponent: | 51.69% (G:19.84% B:0.78%) 48.31% (G:13.11% B:0.54%) | Conf: ± 0.011 (+0.134...+0.156) Duration: 8 hours 45 minutes |
|
2. | Rollout1 | 8/2 6/1* | eq: +0.109 (-0.036) |
| Player: Opponent: | 50.82% (G:21.74% B:0.75%) 49.18% (G:15.40% B:0.76%) | Conf: ± 0.012 (+0.097...+0.121) Duration: 8 hours 45 minutes |
|
3. | Rollout2 | 21/16 8/2 | eq: +0.063 (-0.082) |
| Player: Opponent: | 50.36% (G:20.40% B:0.96%) 49.64% (G:16.57% B:1.06%) | Conf: ± 0.025 (+0.038...+0.088) Duration: 1 hour 50 minutes |
|
4. | Rollout2 | 13/2 | eq: +0.005 (-0.140) |
| Player: Opponent: | 48.86% (G:20.06% B:0.75%) 51.14% (G:15.46% B:0.73%) | Conf: ± 0.024 (-0.019...+0.029) Duration: 2 hours 08 minutes |
|
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1 5184 Games rolled with Variance Reduction. Dice Seed: 2 Moves and cube decisions: 3 ply
2 1296 Games rolled with Variance Reduction. Dice Seed: 2 Moves and cube decisions: 3 ply
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eXtreme Gammon Version: 1.21