One of the plays that I didn't consinder but now I can see it makes a lot of good things like minimizing risk, advancing 18 point and better controlling the out field, and of course making an otherwise mediocre/bad roll to good. (44)
| 1. | Rollout1 | 18/15(2) 5/2*(2) | eq: +0.729 |
| Player: Opponent: | 74.33% (G:38.40% B:0.44%) 25.67% (G:4.61% B:0.24%) | Conf.: ± 0.007 (+0.722...+0.736) - [100.0%] Duration: 3 minutes 49 seconds |
|
| 2. | Rollout1 | 24/21 11/2* | eq: +0.636 (-0.092) |
| Player: Opponent: | 71.18% (G:38.86% B:0.59%) 28.82% (G:6.56% B:0.28%) | Conf.: ± 0.009 (+0.628...+0.645) - [0.0%] Duration: 3 minutes 58 seconds |
|
| 3. | Rollout1 | 18/15 11/2* | eq: +0.485 (-0.243) |
| Player: Opponent: | 66.92% (G:38.91% B:0.90%) 33.08% (G:10.28% B:0.84%) | Conf.: ± 0.020 (+0.465...+0.505) - [0.0%] Duration: 3 minutes 49 seconds |
|
| 4. | 3-ply | 18/15(2) 11/5 | eq: +0.604 (-0.125) |
| Player: Opponent: | 71.40% (G:31.81% B:0.47%) 28.60% (G:4.40% B:0.17%) | |
|
| 5. | 3-ply | 11/2* 6/3 | eq: +0.584 (-0.145) |
| Player: Opponent: | 69.37% (G:36.71% B:0.44%) 30.63% (G:6.40% B:0.29%) | |
|
| |
1 1296 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
|