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BGonline.org Forums
Rollout: Don't leave any shots
Posted By: Timothy Chow In Response To: Don't leave any shots (Timothy Chow)
Date: Wednesday, 6 February 2013, at 1:31 a.m.
I played bar/14 here, but when both players have so many checkers back, it's important to stay connected, which often means (as Trice puts it in his Boot Camp book) picking up the back checker and dumping it wherever it goes.
White is Player 2
score: 0
pip: 172Money session
Jacoby Beaverpip: 205
score: 0
Blue is Player 1XGID=-aa-aCB-Ba-acB--a--bBbbABA:1:1:1:65:0:0:3:0:10 Blue to play 65
1. Rollout1 Bar/20 24/18 eq: +0.131
Player:
Opponent:48.58% (G:13.95% B:0.88%)
51.42% (G:19.03% B:1.01%)Conf: ± 0.017 (+0.114...+0.148)
Duration: 9 hours 56 minutes2. Rollout1 Bar/20 23/17 eq: +0.073 (-0.058)
Player:
Opponent:47.10% (G:12.47% B:0.71%)
52.90% (G:18.79% B:1.17%)Conf: ± 0.017 (+0.056...+0.090)
Duration: 9 hours 46 minutes3. Rollout1 Bar/14 eq: +0.039 (-0.092)
Player:
Opponent:46.43% (G:12.46% B:0.79%)
53.57% (G:20.31% B:1.56%)Conf: ± 0.016 (+0.023...+0.055)
Duration: 10 hours 19 minutes1 1951 Games rolled with Variance Reduction.
Dice Seed: 2
Moves and cube decisions: 3 plyeXtreme Gammon Version: 1.21
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