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Rollout: Don't leave any shots

Posted By: Timothy Chow
Date: Wednesday, 6 February 2013, at 1:31 a.m.

In Response To: Don't leave any shots (Timothy Chow)

I played bar/14 here, but when both players have so many checkers back, it's important to stay connected, which often means (as Trice puts it in his Boot Camp book) picking up the back checker and dumping it wherever it goes.





White is Player 2

score: 0
pip: 172
Money session
Jacoby Beaver
pip: 205
score: 0

Blue is Player 1
XGID=-aa-aCB-Ba-acB--a--bBbbABA:1:1:1:65:0:0:3:0:10
Blue to play 65

1.Rollout1Bar/20 24/18eq: +0.131
Player:
Opponent:
48.58% (G:13.95% B:0.88%)
51.42% (G:19.03% B:1.01%)
Conf: ± 0.017 (+0.114...+0.148)
Duration: 9 hours 56 minutes
2.Rollout1Bar/20 23/17eq: +0.073 (-0.058)
Player:
Opponent:
47.10% (G:12.47% B:0.71%)
52.90% (G:18.79% B:1.17%)
Conf: ± 0.017 (+0.056...+0.090)
Duration: 9 hours 46 minutes
3.Rollout1Bar/14eq: +0.039 (-0.092)
Player:
Opponent:
46.43% (G:12.46% B:0.79%)
53.57% (G:20.31% B:1.56%)
Conf: ± 0.016 (+0.023...+0.055)
Duration: 10 hours 19 minutes
1 1951 Games rolled with Variance Reduction.
Dice Seed: 2
Moves and cube decisions: 3 ply

eXtreme Gammon Version: 1.21

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