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RO

Posted By: John O'Hagan
Date: Thursday, 7 February 2013, at 1:10 a.m.

In Response To: 51 for blonde (John O'Hagan)

A position where the DMP play isn't the best choice since hitting wins so many more gammons. 8/7 6/1x loses about 3% more games but wins about 14% more net g's/bg's - a favorable trade. This play also gives you a good plan B of covering your 7-point (16 numbers) if the opponent does enter with a hitting ace.

is Player 2

score: 0
pip: 153
13 point match
pip: 109
score: 0

is Player 1
XGID=aaB-BBC-B---bCAb-bbcb-----:1:-1:1:51:0:0:0:13:10
to play 51

1.Rollout18/7 6/1* eq: +0.911
Player:
Opponent:
75.39% (G:53.47% B:0.88%)
24.61% (G:5.04% B:0.29%)
Conf.: ± 0.008 (+0.903...+0.920) - [100.0%]
Duration: 7 minutes 47 seconds
2.Rollout114/8eq: +0.837 (-0.074)
Player:
Opponent:
78.25% (G:36.32% B:0.86%)
21.75% (G:2.62% B:0.13%)
Conf.: ± 0.007 (+0.830...+0.845) - [0.0%]
Duration: 8 minutes 05 seconds
3.Rollout114/9 6/5eq: +0.833 (-0.078)
Player:
Opponent:
77.63% (G:37.83% B:0.85%)
22.37% (G:3.05% B:0.14%)
Conf.: ± 0.007 (+0.826...+0.841) - [0.0%]
Duration: 7 minutes 13 seconds
4.Rollout16/1* 2/1eq: +0.822 (-0.089)
Player:
Opponent:
73.17% (G:50.75% B:0.50%)
26.83% (G:5.46% B:0.31%)
Conf.: ± 0.008 (+0.814...+0.831) - [0.0%]
Duration: 7 minutes 15 seconds
1 1296 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller

eXtreme Gammon Version: 2.00, MET: Kazaross XG2

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