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Woolsey’s “Five Point Match” — Diagram 2 — XGR++ Evals

Posted By: Taper_Mike
Date: Monday, 18 February 2013, at 5:50 a.m.

In Response To: Stick Post (Philippe Michel)

Philippe Michel: Woolsey wrote this 15 years ago. This one looks like it deserves a modern rollout (of all reasonable plays).

You are referring, no doubt, to Kit’s claim that blitzing is best at NMS (normal match scores). Good catch.

Mike


Many-away, Many-away

Unlimited games, no Jacoby, no beavers — it’s the perfect many-away/many-away simulation.





White is Player 2

score: 0
pip: 153
Unlimited Game
pip: 151
score: 0

Blue is Player 1
XGID=-a--a-DBBB--dC---c-dBb----:0:0:1:55:0:0:0:0:1
Blue to play 55

1.XG Roller++20/10(2)eq: +0.9964
Player:
Opponent:
75.49% (G:9.55% B:0.31%)
24.51% (G:2.44% B:0.07%)
2.XG Roller++20/15(2) 9/4*(2) eq: +0.9792 (-0.0172)
Player:
Opponent:
72.42% (G:17.46% B:0.53%)
27.58% (G:4.59% B:0.15%)
3.XG Roller++9/4*(2) 6/1*(2) eq: +0.9759 (-0.0205)
Player:
Opponent:
68.64% (G:37.01% B:0.37%)
31.36% (G:5.57% B:0.22%)

This is from Kit Woolsey's Five Point Match article. At DMP we simply run with 20/10(2). At many-away-many-away Kit claims it's better to blitz with 9/4*(2) 6/1*(2) for the gammons. XGR++ disagrees.

eXtreme Gammon Version: 2.03


Double Match Point





White is Player 2

score: 0
pip: 153
1 point match
pip: 151
score: 0

Blue is Player 1
XGID=-a--a-DBBB--dC---c-dBb----:0:0:1:55:0:0:0:1:1
Blue to play 55

1.XG Roller++20/10(2)eq: +0.5155
Player:
Opponent:
75.77% (G:13.70% B:0.47%)
24.23% (G:2.54% B:0.07%)
2.XG Roller++20/15(2) 9/4*(2) eq: +0.4425 (-0.0729)
Player:
Opponent:
72.13% (G:18.69% B:0.71%)
27.87% (G:4.62% B:0.15%)
3.XG Roller++9/4*(2) 8/3(2)eq: +0.3724 (-0.1431)
Player:
Opponent:
68.62% (G:29.46% B:0.98%)
31.38% (G:5.21% B:0.18%)
4.XG Roller++9/4*(2) 6/1*(2) eq: +0.3717 (-0.1438)
Player:
Opponent:
68.58% (G:34.89% B:0.37%)
31.42% (G:5.59% B:0.23%)

eXtreme Gammon Version: 2.03, MET: Kazaross XG2

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