8/6 is too ugly. 10/6 is a little less ugly, but still ugly, so I went with 13/11. But apparently that's too much risk and the merely ugly play wins out.
1. | Rollout1 | Bar/21* 10/8 | eq: +0.031 |
| Player: Opponent: | 51.55% (G:18.95% B:3.77%) 48.45% (G:15.31% B:1.48%) | Conf.: ± 0.006 (+0.025...+0.037) - [100.0%] Duration: 1 hour 37 minutes |
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2. | Rollout1 | Bar/21* 13/11 | eq: +0.017 (-0.015) |
| Player: Opponent: | 50.83% (G:21.56% B:4.50%) 49.17% (G:16.67% B:1.70%) | Conf.: ± 0.006 (+0.010...+0.023) - [0.0%] Duration: 1 hour 44 minutes |
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3. | Rollout1 | Bar/21* 8/6 | eq: -0.007 (-0.038) |
| Player: Opponent: | 49.65% (G:19.51% B:3.69%) 50.35% (G:15.52% B:1.88%) | Conf.: ± 0.006 (-0.013...-0.001) - [0.0%] Duration: 1 hour 31 minutes |
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4. | XG Roller++ | Bar/21* 6/4 | eq: -0.029 (-0.060) |
| Player: Opponent: | 48.54% (G:13.14% B:0.80%) 51.46% (G:15.60% B:0.76%) | |
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5. | XG Roller++ | Bar/23 13/9 | eq: -0.100 (-0.131) |
| Player: Opponent: | 45.02% (G:11.65% B:0.68%) 54.98% (G:20.08% B:0.88%) | |
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1 1296 Games rolled with Variance Reduction. Moves and cube decisions: 3-ply
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