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XGR+ RO

Posted By: neilkaz
Date: Saturday, 20 April 2013, at 4:46 p.m.

In Response To: OTB (neilkaz)

I still think that for practical purposes one should double just about any human here since White's side is considerably harder to play. Also, the emg for no double might be a bit off due to some bad passes later since XG thinks the initial position is a pass.





White is Player 2

score: 0
pip: 188
7 point match
pip: 31
score: 0

Blue is Player 1
XGID=-bCa-a-a-a--b----a-bbb---A:0:0:1:00:0:0:0:7:10
Blue on roll, cube action?

Analyzed in Rollout No double Double/Take
Player Winning Chances: 63.935% (G:23.330% B:9.061%) 61.846% (G:20.476% B:8.054%)
Opponent Winning Chances: 36.065% (G:0.000% B:0.000%) 38.154% (G:0.000% B:0.000%)
Cubeless Equities +0.6218 +1.1087
Cubeful Equities
No double:+0.8082±0.0106 (+0.7976..+0.8187)
Double/Take:+0.7245 (-0.0837)±0.0145 (+0.7100..+0.7390)
Double/Pass:+1.0000 (+0.1918)
Best Cube action: No double / Take
Percentage of wrong pass needed to make the double decision right: 23.3%
Rollout details
5184 Games rolled with Variance Reduction.
Dice Seed: 78623594
Moves and cube decisions: XG Roller+
Double Decision confidence:100.0%
Take Decision confidence:100.0%
Duration: 17 hours 14 minutes

eXtreme Gammon Version: 2.10.192.pre-release, MET: Kazaross XG2

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