|
BGonline.org Forums
XGR+ RO
Posted By: neilkaz In Response To: OTB (neilkaz)
Date: Saturday, 20 April 2013, at 4:46 p.m.
I still think that for practical purposes one should double just about any human here since White's side is considerably harder to play. Also, the emg for no double might be a bit off due to some bad passes later since XG thinks the initial position is a pass.
White is Player 2
score: 0
pip: 1887 point match pip: 31
score: 0
Blue is Player 1XGID=-bCa-a-a-a--b----a-bbb---A:0:0:1:00:0:0:0:7:10 Blue on roll, cube action?
Analyzed in Rollout No double Double/Take Player Winning Chances: 63.935% (G:23.330% B:9.061%) 61.846% (G:20.476% B:8.054%) Opponent Winning Chances: 36.065% (G:0.000% B:0.000%) 38.154% (G:0.000% B:0.000%) Cubeless Equities +0.6218 +1.1087 Cubeful Equities No double: +0.8082 ±0.0106 (+0.7976..+0.8187) Double/Take: +0.7245 (-0.0837) ±0.0145 (+0.7100..+0.7390) Double/Pass: +1.0000 (+0.1918) Best Cube action: No double / Take Percentage of wrong pass needed to make the double decision right: 23.3% Rollout details 5184 Games rolled with Variance Reduction.
Dice Seed: 78623594
Moves and cube decisions: XG Roller+Double Decision confidence: 100.0% Take Decision confidence: 100.0% Duration: 17 hours 14 minutes eXtreme Gammon Version: 2.10.192.pre-release, MET: Kazaross XG2
|
BGonline.org Forums is maintained by Stick with WebBBS 5.12.