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A Heuristic For Playing The 21 Opening Roll ATS

Posted By: neilkaz
Date: Friday, 10 May 2013, at 3:05 p.m.

In Response To: A Heuristic For Playing The 21 Opening Roll ATS (Phil Simborg)

How wrong can that be?

Well... and I think it may be more wrong at -2-6 (but only have an XG1 RO for that).





White is Player 2

score: 0
pip: 167
4 point match
pip: 167
score: 2

Blue is Player 1
XGID=-b----E-C---eE---c-e----B-:0:0:1:12:2:0:0:4:10
Blue to play 12

1.Rollout124/23 13/11eq: -0.3246
Player:
Opponent:
49.83% (G:15.77% B:1.87%)
50.17% (G:13.58% B:0.99%)
Conf.: ±0.0045 (-0.3291...-0.3201) - [97.9%]
Duration: 17 hours 22 minutes
2.Rollout113/11 6/5eq: -0.3312 (-0.0066)
Player:
Opponent:
49.90% (G:15.61% B:2.08%)
50.10% (G:13.94% B:1.71%)
Conf.: ±0.0045 (-0.3357...-0.3267) - [2.1%]
Duration: 18 hours 08 minutes
1 12960 Games rolled with Variance Reduction.
Dice Seed: 46746902
Moves and cube decisions: 4-ply

eXtreme Gammon Version: 2.10, MET: Kazaross XG2

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