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Never Beaver (Hardly ever)

Posted By: Bob Koca
Date: Wednesday, 3 July 2013, at 1:35 p.m.

In Response To: Never Beaver (Hardly ever) (Art Grater)

A few rules questions first: i) If a player is closed out must he still roll? ii) can a player still resign a non contact position?

Since the stakes are possibly going to be more than doubled one would be more quick to drop regular offered cubes. The checker play is affected a few ways:

i) The player with the advantage would want the game to last more turns. For example hitting on ace point with a prime and not closing out is beneficial. A player with a gin or nearly gin race lead might play to slow himself down hoping to get a triplet. Getting into a backgame is worse than usual.

ii) With the earlier cash points a small race advantage is more advantageous and the checker/cube plays setting up an efficient cube would have different points where the cube is most efficient.

iii) The correleation between doubles on dice and increasing cube might mean it is better to make sure your good rolls are doubles instead of non doubles.

Here 6/0 2/1 is correct in regular backgammon but in your variation 6/0 3/2 would be correct since there may be a cube increase on your 22 so there is a swing towards setting it up as a winning number.





White is Player 2

score: 0
pip: 10
Unlimited Game
pip: 15
score: 0

Blue is Player 1
XGID=--CA--A-------------a-aa--:1:1:1:61:0:0:0:0:10
Blue to play 61

1.XG Roller++6/Off 2/1eq: -0.6453
Player:
Opponent:
17.18% (G:0.00% B:0.00%)
82.82% (G:0.00% B:0.00%)
2.XG Roller++6/Off 3/2eq: -0.6467 (-0.0014)
Player:
Opponent:
16.50% (G:0.00% B:0.00%)
83.50% (G:0.00% B:0.00%)
3.4-ply6/Offeq: -0.6905 (-0.0452)
Player:
Opponent:
14.28% (G:0.00% B:0.00%)
85.72% (G:0.00% B:0.00%)

eXtreme Gammon Version: 2.10

Do you have some other examples?

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