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To consult or not to consult is NOT the question...

Posted By: Justin N.
Date: Friday, 27 September 2013, at 9:45 p.m.

In an effort to accommodate several players in our pre-tourney chouette, we had a lengthy discussion at last night's club meeting about possible ways to compromise between non-consulting (which is the current default) and consulting. The main concern from the non-consulting camp is that the pace will slow drastically enough to make it no longer enjoyable. The primary goal of the consulting camp is to get more bang for their buck by hearing the comments of the more experienced players. Neither side wants to deprive the other of their wishes, as we all enjoy both fast play and learning.

Several viable ideas were brought up: 1) Use a clock - when one of the Crew wants to comment, the Box hits the clock; the Captain stops the clock when he makes his play and picks up his dice. 2) Use chips - when one of the Crew wants to comment, the Captain must turn in a chip.

Has anyone tried either of these ideas? What would be a reasonable number of minutes per game to set the clock? What would be a reasonable number of chips per game to limit the Captain and Crew to? If both ideas were combined, how many minutes and how many chips should be used? Besides consulting after the cube, are there any other ways to keep a reasonable pace while facilitating discussions?

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