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If you rule? If you can handle? (long)

Posted By: Bill Riles
Date: Tuesday, 5 November 2013, at 9:19 p.m.

In Response To: If you rule? If you can handle? (long) (Stick)

I tend to agree with Stick. I would even go so far, if I had enough clocks, to make the Advanced players play with a clock w/o the time counting; just for the cleaner mechanics associated with a single set of dice -- no fast rolls, no arguing over what the roll was, etc. (And the added bonus of they get some familiarity with clocked play.)

Might could even do the same with any simple kind of indicator that a player had to move, switch, or toggle to indicate the end of his/her turn.

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