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BGonline.org Forums
How to Make a Rollout that is “Rolled for both No double and Double.”
Posted By: Taper_Mike In Response To: Rollout Results Posted (Paul Weaver)
Date: Thursday, 26 December 2013, at 12:13 a.m.
Roll with and without double
Although the rollout below is far from reaching significance, I thought I would post it anyway just to show that XG already has the feature you desire. Even though I disapprove, I used your favorite seed (the default 1), so that you can compare the rollout results below with the rollouts you made. I am also sending you the rollout file so that you can experiment with it yourself.
White is Player 2
score: 0
pip: 141Unlimited Game pip: 159
score: 0
Blue is Player 1XGID=-aa---E-CB--bC-b-b-c-bb-B-:0:0:1:54:0:0:0:0:10 Blue to play 54
1. Rollout1 13/9 6/1* eq: -0.6431
Player:
Opponent:35.92% (G:8.99% B:0.34%)
64.08% (G:23.26% B:1.86%)Conf.: ±0.0795 (-0.7226...-0.5637) - [72.5%]
Duration: 33 minutes 10 seconds2. Rollout1 9/4 8/4 eq: -0.6759 (-0.0328)
Player:
Opponent:34.23% (G:10.40% B:0.41%)
65.77% (G:22.90% B:2.09%)Conf.: ±0.0698 (-0.7457...-0.6061) - [27.2%]
Duration: 30 minutes 13 seconds3. Rollout1 24/20 6/1* eq: -0.7674 (-0.1242)
Player:
Opponent:35.87% (G:8.53% B:0.36%)
64.13% (G:29.95% B:1.74%)Conf.: ±0.1082 (-0.8755...-0.6592) - [0.4%]
Duration: 37 minutes 13 seconds1 5184 Games rolled.
Rolled for both No double and Double
Moves: 3-ply, cube decisions: XG Roller
Rollout by Taper_Mike
2013-Dec-25
eXtreme Gammon Version: 2.10.199.2658
Magriel.NYTimes.1977-06-09.xgpeXtreme Gammon Version: 2.10
How to Make a Rollout that is “Rolled for both No double and Double.”
- Select desired moves in Move Panel. They are highlighted in blue when selected.
- Right-click any one of the selected moves to open the context menu.
- Click Rollout to open the Rollout submenu.
- Click Ad-Hoc... to open the “Set Ad-Hoc Rollout” dialog box.
- Add a checkmark to “Roll with and without Double.”
- Click OK to begin rollout.
Once the rollout is underway, you can click either one of the progress bars to open the “Analysis Queue & Rollout” dialog box. It will clearly show that both options are being rolled. If you want to take a snapshot of this window at the end of the rollout, you should leave it open. Here is the snapshot I took by pressing Alt+Print Screen and pasting into Windows Paint.
How does it work?
For EACH candidate play perform these steps independent of cube actions taken for other candidate plays.
FIRST, try a "ND" (no-double) rollout.
- Move checkers for candidate play.
- Roll dice and move checkers for opponent. He is not allowed to double on his first turn.
- Continue rollout, allowing each player to make a doubling decision before he rolls. This means that the opponent who is prevented from doubling on his first turn, might double on his second turn.
- Finish the rollout. Determine final equity of candidate play, which we call Equity( ND ).
SECOND, try a "D" (double) rollout:
- Move checkers for candidate play.
- Opponent doubles on his turn before rolling.
- The take is not mandatory. XG runs its normal eval to determine whether to take. As a practical matter, this will be a take, otherwise, the original doubling decision is not a close one, and we would not bother making an ND&D rollout.
- Continue rollout, allowing cube owner to make a doubling decision before all of his rolls.
- Finish the rollout. Determine final equity of candidate play, which we call Equity( D ).
THIRD, choose the lower of the two equities.
- The equity of the candidate play is taken to be the smaller of Equity( ND ) and Equity( D ). By choosing the smaller of the two, we allow the opponent to make his best doubling decision.
- The other equity is discarded.
Mike
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