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BGonline.org Forums
An interactive backgammon training website.
Posted By: RealNick In Response To: An interactive backgammon training website. (Giorgos Tzampanakis)
Date: Friday, 3 January 2014, at 5:47 p.m.
Nice site, good resource for study, especially for novice and intermediates. I have to agree with some of the comments that have already been posted.
1 - The forced plays, don't need them, absolutely no study value, and more importantly,
2 - The eval engine, it's not strong enough, gets some easy stuff wrong. It's pretty annoying getting hit with a lower rating when you know the move is right. for example:
White is Player 2
score: 4
pip: 1075 point match
Crawfordpip: 81
score: 0
Blue is Player 1XGID=bBBCBBB---------A-cbAbdb--:0:0:1:63:0:4:1:5:10 Blue to play 63
1. XG Roller++ 20/14 16/13 eq: +1.010
Player:
Opponent:97.63% (G:57.74% B:0.88%)
2.37% (G:0.00% B:0.00%)2. XG Roller++ 20/17 16/10 eq: +1.006 (-0.004)
Player:
Opponent:97.41% (G:57.91% B:0.90%)
2.59% (G:0.00% B:0.00%)3. XG Roller++ 20/11 eq: +1.004 (-0.006)
Player:
Opponent:97.33% (G:57.74% B:0.90%)
2.67% (G:0.00% B:0.00%)eXtreme Gammon Version: 2.10, MET: Rockwell-Kazaross
To me, 20/14 16/13 is clear, but the site eval engine puts 20/17 16/10 as top play...I sure would hate to roll 66 after that play.
It would be nice to have an option to just have cube problems. As the site develops you could get even more discreet parsing of problems by classification. racing cubes, blitzing cubes, backgames, etc...
All in all, thanks for all the work you put in so far and what can be a great study resource for players of all levels.
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