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An interactive backgammon training website.

Posted By: RealNick
Date: Friday, 3 January 2014, at 5:47 p.m.

In Response To: An interactive backgammon training website. (Giorgos Tzampanakis)

Nice site, good resource for study, especially for novice and intermediates. I have to agree with some of the comments that have already been posted.

1 - The forced plays, don't need them, absolutely no study value, and more importantly,

2 - The eval engine, it's not strong enough, gets some easy stuff wrong. It's pretty annoying getting hit with a lower rating when you know the move is right. for example:





White is Player 2

score: 4
pip: 107
5 point match
Crawford
pip: 81
score: 0

Blue is Player 1
XGID=bBBCBBB---------A-cbAbdb--:0:0:1:63:0:4:1:5:10
Blue to play 63

1.XG Roller++20/14 16/13eq: +1.010
Player:
Opponent:
97.63% (G:57.74% B:0.88%)
2.37% (G:0.00% B:0.00%)
2.XG Roller++20/17 16/10eq: +1.006 (-0.004)
Player:
Opponent:
97.41% (G:57.91% B:0.90%)
2.59% (G:0.00% B:0.00%)
3.XG Roller++20/11eq: +1.004 (-0.006)
Player:
Opponent:
97.33% (G:57.74% B:0.90%)
2.67% (G:0.00% B:0.00%)

eXtreme Gammon Version: 2.10, MET: Rockwell-Kazaross

To me, 20/14 16/13 is clear, but the site eval engine puts 20/17 16/10 as top play...I sure would hate to roll 66 after that play.

It would be nice to have an option to just have cube problems. As the site develops you could get even more discreet parsing of problems by classification. racing cubes, blitzing cubes, backgames, etc...

All in all, thanks for all the work you put in so far and what can be a great study resource for players of all levels.

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