Although I made these rollouts, I am still not sure how to incorporate lesson from this position to what I already know. From what I understand the bar point has a low costrisk and its benefits are longterm (less shots for white, he cannot escape as easily and therefore blue will win a few extra gammons and finally blue can bring his checkers around more easily if missed).
  White is Player 2
score: 0 pip: 128  5 point match  pip: 117 score: 0
Blue is Player 1  
XGID=bBBaDBbCBcabbb:1:1:1:61:0:0:0:5:10 
Blue to play 61 
1.  Rollout^{1}  13/7 8/7  eq: +0.369 
 Player: Opponent:  68.13% (G:16.12% B:1.41%) 31.87% (G:8.99% B:0.17%)  Conf.: ± 0.007 (+0.362...+0.377)  [100.0%] Duration: 7 minutes 25 seconds 

2.  Rollout^{1}  14/13 14/8  eq: +0.337 (0.033) 
 Player: Opponent:  68.48% (G:9.27% B:0.47%) 31.52% (G:4.33% B:0.09%)  Conf.: ± 0.006 (+0.330...+0.343)  [0.0%] Duration: 6 minutes 52 seconds 

3.  XG Roller++  13/6  eq: +0.221 (0.149) 
 Player: Opponent:  64.43% (G:12.39% B:0.69%) 35.57% (G:7.58% B:0.12%)  

4.  XG Roller++  14/8 6/5*  eq: +0.164 (0.206) 
 Player: Opponent:  61.62% (G:19.07% B:1.74%) 38.38% (G:16.70% B:0.22%)  

5.  XG Roller++  13/7 6/5*  eq: +0.154 (0.216) 
 Player: Opponent:  61.09% (G:20.80% B:1.82%) 38.91% (G:19.27% B:0.28%)  

6.  XG Roller++  8/2 6/5*  eq: +0.085 (0.285) 
 Player: Opponent:  59.28% (G:18.09% B:1.41%) 40.72% (G:17.92% B:0.25%)  


^{1} 1296 Games rolled with Variance Reduction. Moves: 3ply, cube decisions: XG Roller

eXtreme Gammon Version: 2.10, MET: Kazaross XG2
If white does not have that blot on the 4 point, then the top 2 options seem to be tied.
  White is Player 2
score: 0 pip: 130  5 point match  pip: 117 score: 0
Blue is Player 1  
XGID=bBBaDBbCBdbbb:1:1:1:61:0:0:0:5:10 
Blue to play 61 
1.  Rollout^{1}  13/7 8/7  eq: +0.375 
 Player: Opponent:  68.80% (G:15.35% B:1.07%) 31.20% (G:8.73% B:0.20%)  Conf.: ± 0.003 (+0.372...+0.378)  [100.0%] Duration: 32 minutes 03 seconds 

2.  Rollout^{1}  14/13 14/8  eq: +0.367 (0.007) 
 Player: Opponent:  69.77% (G:8.83% B:0.42%) 30.23% (G:3.66% B:0.06%)  Conf.: ± 0.002 (+0.365...+0.370)  [0.0%] Duration: 28 minutes 01 second 


^{1} 8722 Games rolled with Variance Reduction. Moves: 3ply, cube decisions: XG Roller

eXtreme Gammon Version: 2.10, MET: Kazaross XG2
If blue has the 2 and the 4 points instead of the 3 and 2, then the 2 top plays seem to be tied as well. While making the bar point is now a bit better than before, because of blue's better board, 14/13 14/8 gains even more equity as blue will have less awkward numbers next turn.
  White is Player 2
score: 0 pip: 128  5 point match  pip: 119 score: 0
Blue is Player 1  
XGID=bBBaDBbCBcabbb:1:1:1:61:0:0:0:5:10 
Blue to play 61 
1.  Rollout^{1}  13/7 8/7  eq: +0.387 
 Player: Opponent:  68.41% (G:17.08% B:1.57%) 31.59% (G:9.32% B:0.16%)  Conf.: ± 0.001 (+0.386...+0.388)  [90.5%] Duration: 3 hours 22 minutes 

2.  Rollout^{2}  14/13 14/8  eq: +0.386 (0.001) 
 Player: Opponent:  69.47% (G:11.35% B:0.74%) 30.53% (G:4.38% B:0.06%)  Conf.: ± 0.001 (+0.385...+0.387)  [9.5%] Duration: 3 hours 00 minute 


^{1} 70175 Games rolled with Variance Reduction. Moves: 3ply, cube decisions: XG Roller
^{2} 70178 Games rolled with Variance Reduction. Moves: 3ply, cube decisions: XG Roller

eXtreme Gammon Version: 2.10, MET: Kazaross XG2
If blue has the 3 and 4 points then making the bar point is clear.
  White is Player 2
score: 0 pip: 128  5 point match  pip: 121 score: 0
Blue is Player 1  
XGID=bBBaDBbCBcabbb:1:1:1:61:0:0:0:5:10 
Blue to play 61 
1.  Rollout^{1}  13/7 8/7  eq: +0.488 
 Player: Opponent:  71.02% (G:19.69% B:1.85%) 28.98% (G:9.00% B:0.13%)  Conf.: ± 0.007 (+0.481...+0.495)  [100.0%] Duration: 6 minutes 47 seconds 

2.  Rollout^{1}  14/13 14/8  eq: +0.393 (0.095) 
 Player: Opponent:  70.36% (G:10.69% B:0.55%) 29.64% (G:4.65% B:0.05%)  Conf.: ± 0.006 (+0.388...+0.399)  [0.0%] Duration: 6 minutes 10 seconds 


^{1} 1296 Games rolled with Variance Reduction. Moves: 3ply, cube decisions: XG Roller

eXtreme Gammon Version: 2.10, MET: Kazaross XG2
If the 2 checkers form the 14 point are stacked on the 13 point, then things become normal again and the safe 13/6 becomes best. Blue will have less return shots and also if he gets hit next turn, he will not have the 14 as a landing safety point.
  White is Player 2
score: 0 pip: 128  5 point match  pip: 115 score: 0
Blue is Player 1  
XGID=bBBaDBbEcabbb:1:1:1:61:0:0:0:5:10 
Blue to play 61 
1.  Rollout^{1}  13/6  eq: +0.311 
 Player: Opponent:  67.23% (G:10.12% B:0.51%) 32.77% (G:5.20% B:0.07%)  Conf.: ± 0.006 (+0.305...+0.317)  [100.0%] Duration: 5 minutes 45 seconds 

2.  Rollout^{1}  13/7 8/7  eq: +0.286 (0.026) 
 Player: Opponent:  66.66% (G:13.21% B:1.06%) 33.34% (G:10.07% B:0.10%)  Conf.: ± 0.007 (+0.278...+0.293)  [0.0%] Duration: 6 minutes 44 seconds 


^{1} 1296 Games rolled with Variance Reduction. Moves: 3ply, cube decisions: XG Roller

eXtreme Gammon Version: 2.10, MET: Kazaross XG2
In the variant below, hitting is a top contender, but really many things are different. If blue hits here he will only leave 1 blot, blue is 4 more pips behind and has the 9 point instead of the 8.
  White is Player 2
score: 0 pip: 128  5 point match  pip: 121 score: 0
Blue is Player 1  
XGID=bBBaDBbCBcabbb:1:1:1:62:0:0:0:5:10 
Blue to play 62 
1.  Rollout^{1}  13/7 9/7  eq: +0.313 
 Player: Opponent:  65.59% (G:18.97% B:1.61%) 34.41% (G:12.46% B:0.24%)  Conf.: ± 0.001 (+0.311...+0.314)  [83.5%] Duration: 2 hours 15 minutes 

2.  Rollout^{1}  13/5*  eq: +0.312 (0.001) 
 Player: Opponent:  64.83% (G:20.57% B:1.92%) 35.17% (G:12.34% B:0.21%)  Conf.: ± 0.001 (+0.310...+0.313)  [16.5%] Duration: 2 hours 21 minutes 

3.  Rollout^{2}  15/13 15/9  eq: +0.296 (0.017) 
 Player: Opponent:  66.83% (G:10.28% B:0.54%) 33.17% (G:5.63% B:0.08%)  Conf.: ± 0.003 (+0.293...+0.298)  [0.0%] Duration: 21 minutes 44 seconds 


^{1} 41472 Games rolled with Variance Reduction. Moves: 3ply, cube decisions: XG Roller
^{2} 7426 Games rolled with Variance Reduction. Moves: 3ply, cube decisions: XG Roller

eXtreme Gammon Version: 2.10, MET: Kazaross XG2
Finally, here is the initial position with the cube centered.
  White is Player 2
score: 0 pip: 128  5 point match  pip: 117 score: 0
Blue is Player 1  
XGID=bBBaDBbCBcabbb:0:0:1:61:0:0:0:5:10 
Blue to play 61 
1.  Rollout^{1}  13/7 8/7  eq: +0.699 
 Player: Opponent:  67.90% (G:16.64% B:1.49%) 32.10% (G:9.31% B:0.19%)  Conf.: ± 0.010 (+0.689...+0.709)  [98.2%] Duration: 7 minutes 22 seconds 

2.  Rollout^{1}  14/13 14/8  eq: +0.684 (0.015) 
 Player: Opponent:  68.25% (G:9.63% B:0.45%) 31.75% (G:4.20% B:0.05%)  Conf.: ± 0.010 (+0.674...+0.694)  [1.8%] Duration: 9 minutes 43 seconds 


^{1} 1296 Games rolled with Variance Reduction. Moves: 3ply, cube decisions: XG Roller

eXtreme Gammon Version: 2.10, MET: Kazaross XG2