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Rollout is must

Posted By: mochy
Date: Monday, 6 January 2014, at 3:06 a.m.

In Response To: Your play, please.. (XGR++) (Snua)

I don't know why you don't make a rollout for such an interesting position.





White is Player 2

score: 0
pip: 133
Unlimited Game
Jacoby Beaver
pip: 131
score: 0

Blue is Player 1
XGID=-BaaBBBBBa-------bcbcbAAA-:2:1:1:65:0:0:3:0:10
Blue to play 65

1.Rollout122/16 8/3* eq: -0.499
Player:
Opponent:
29.49% (G:13.93% B:0.43%)
70.51% (G:29.81% B:3.48%)
Conf.: } 0.005 (-0.505...-0.494) - [93.2%]
Duration: 19 minutes 37 seconds
2.Rollout18/2* 7/2eq: -0.505 (-0.006)
Player:
Opponent:
27.11% (G:13.71% B:0.32%)
72.90% (G:25.31% B:1.86%)
Conf.: } 0.005 (-0.510...-0.500) - [6.2%]
Duration: 18 minutes 30 seconds
3.Rollout222/11eq: -0.508 (-0.009)
Player:
Opponent:
28.24% (G:8.85% B:0.25%)
71.76% (G:24.53% B:1.68%)
Conf.: } 0.005 (-0.513...-0.503) - [0.6%]
Duration: 14 minutes 10 seconds
4.Rollout322/16 7/2* eq: -0.519 (-0.019)
Player:
Opponent:
28.57% (G:13.23% B:0.36%)
71.43% (G:28.98% B:3.34%)
Conf.: } 0.010 (-0.528...-0.509) - [0.0%]
Duration: 4 minutes 53 seconds
 
1 5000 Games rolled with Variance Reduction.
Dice Seed: 28154433
Moves and cube decisions: 3-ply
Search interval: Huge

2 3996 Games rolled with Variance Reduction.
Dice Seed: 28154433
Moves and cube decisions: 3-ply
Search interval: Huge

3 1332 Games rolled with Variance Reduction.
Dice Seed: 28154433
Moves and cube decisions: 3-ply
Search interval: Huge

eXtreme Gammon Version: 2.10

I would have played 2nd best here, but they say always come out.

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