I don't know why you don't make a rollout for such an interesting position.
1. | Rollout1 | 22/16 8/3* | eq: -0.499 |
| Player: Opponent: | 29.49% (G:13.93% B:0.43%) 70.51% (G:29.81% B:3.48%) | Conf.: } 0.005 (-0.505...-0.494) - [93.2%] Duration: 19 minutes 37 seconds |
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2. | Rollout1 | 8/2* 7/2 | eq: -0.505 (-0.006) |
| Player: Opponent: | 27.11% (G:13.71% B:0.32%) 72.90% (G:25.31% B:1.86%) | Conf.: } 0.005 (-0.510...-0.500) - [6.2%] Duration: 18 minutes 30 seconds |
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3. | Rollout2 | 22/11 | eq: -0.508 (-0.009) |
| Player: Opponent: | 28.24% (G:8.85% B:0.25%) 71.76% (G:24.53% B:1.68%) | Conf.: } 0.005 (-0.513...-0.503) - [0.6%] Duration: 14 minutes 10 seconds |
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4. | Rollout3 | 22/16 7/2* | eq: -0.519 (-0.019) |
| Player: Opponent: | 28.57% (G:13.23% B:0.36%) 71.43% (G:28.98% B:3.34%) | Conf.: } 0.010 (-0.528...-0.509) - [0.0%] Duration: 4 minutes 53 seconds |
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1 5000 Games rolled with Variance Reduction. Dice Seed: 28154433 Moves and cube decisions: 3-ply Search interval: Huge
2 3996 Games rolled with Variance Reduction. Dice Seed: 28154433 Moves and cube decisions: 3-ply Search interval: Huge
3 1332 Games rolled with Variance Reduction. Dice Seed: 28154433 Moves and cube decisions: 3-ply Search interval: Huge
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I would have played 2nd best here, but they say always come out.