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high PR competition

Posted By: Henrik Bukkjaer
Date: Tuesday, 7 January 2014, at 8:58 p.m.

In Response To: high PR competition (christian munk-christensen)

I came very close in the 3rd attempt (appr. 90), but I was really (un)lucky in that game!

It's far from trivial, and I suspect you have to "invest" a lot in the initial phase (not playing the worst moves), in order to steer the game away from an ending, where you get a lot of moves with a small variance on error-size...

It would be a piece of cake to do this in a game with a live cube (or rather, where gammons count), but in DMP I'd say luck plays a big part in how many unforced moves you get in the end game...

In the above, I assume play vs. XG (or an opponent that tries to minimize his PR).

A suggestion for a fun format: PR Difference Doubles! Two (or more) pair of players play themselves to maximize the PR difference in a DMP game. All pairs are playing the same dice sequence. Highest PR difference wins.

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