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An interactive backgammon training website.

Posted By: Taper_Mike
Date: Wednesday, 8 January 2014, at 9:32 a.m.

In Response To: An interactive backgammon training website. (Matt Cohn-Geier)

I could be wrong, but my impression is that the analysis is not being done in real-time. I thought it was stored in a database.

If it is in real-time, then what Matt suggests makes sense. The user's selection should be analyzed at the highest level used in the eval. On the other hand, if the analysis is being performed ahead of time, perhaps setting a larger Move Filter would help. Grandmaster mode, for instance, uses a wider filter than normal 3-ply.

In any event, I want to laud the designer of this site. The positions are now much more interesting and difficult, with many fewer botched ones. Congratulations!

Mike

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