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Tricky DMP Play

Posted By: HOMINID
Date: Tuesday, 18 February 2014, at 9:23 p.m.

In Response To: Tricky DMP Play (Paul Weaver)

My granddaughters most used adjective is tricky. Life at her age surely is tricky. This is not a tricky problem in that there are three logical acceptable plays. My first observation is that I can make the 5 point 11/5 8/5. The rule is one always makes the 5 point with a few exceptions. This play is an exception. The threat on the blot on the 10 point is too high.

I see 13/7 10/7 , this is more like it primes make points and is my choice.

In analyse mode I see 13/10 11/5. In all probability OTB I would not have considered this as my DNA does not appreciate gifting opponents runners promotion and a bonus hit. If the blot on 5 were hit things surely would become tricky, lets keep it simple. There are other candidates but are poor choices for obvious reasons

Despite this roll I prefer blues position , runners away and high anchors have high values.

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