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BGonline.org Forums
When XG is wrong
Posted By: Igor In Response To: When XG is wrong (phil simborg)
Date: Thursday, 27 February 2014, at 11:59 p.m.
I'm no expert, but one area where you can never trust XGR++ evaluations is backgame cubes. Just one example to illustrate the idea:
White is Player 2
score: 0
pip: 155Unlimited Game
Jacoby Beaverpip: 61
score: 0
Blue is Player 1XGID=-bbEDF--------a---bbbbb---:0:0:1:00:0:0:3:0:10 Blue on roll, cube action?
Analyzed in Rollout No double Double/Take Player Winning Chances: 60.02% (G:36.05% B:9.17%) 58.82% (G:35.38% B:9.20%) Opponent Winning Chances: 39.98% (G:0.00% B:0.00%) 41.18% (G:0.00% B:0.00%) Cubeless Equities +0.653 +1.244 Cubeful Equities No double: +0.879 ±0.006 (+0.873..+0.886) Double/Take: +0.858 (-0.021) ±0.011 (+0.848..+0.869) Double/Pass: +1.000 (+0.121) Best Cube action: No double / Take Percentage of wrong pass needed to make the double decision right: 13.0% Rollout details 5184 Games rolled with Variance Reduction.
Dice Seed: 81232284
Moves and cube decisions: XG Roller+
Search interval: HugeDouble Decision confidence: 100.0% Take Decision confidence: 100.0% Duration: 10 hours 43 minutes eXtreme Gammon Version: 2.10
White is Player 2
score: 0
pip: 155Unlimited Game
Jacoby Beaverpip: 61
score: 0
Blue is Player 1XGID=-bbEDF--------a---bbbbb---:0:0:1:00:0:0:3:0:10 Blue on roll, cube action?
Analyzed in XG Roller++ No double Double/Take Player Winning Chances: 60.88% (G:36.75% B:9.43%) 61.53% (G:37.44% B:9.33%) Opponent Winning Chances: 39.12% (G:0.00% B:0.00%) 38.47% (G:0.00% B:0.00%) Cubeless Equities +0.679 +1.397 Cubeful Equities No double: +0.956 (-0.044) Double/Take: +1.106 (+0.106) Double/Pass: +1.000 Best Cube action: Double / Pass eXtreme Gammon Version: 2.10
That, in particular, brings a question of how you estimate players' PR in a match that involved backgames? It would be way off unless you apply strong settings rollouts.
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