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Nordic Open 2014 : DK vs the world
Posted By: julie
Date: Thursday, 20 March 2014, at 9:46 p.m.
DK vs. The World. NEW RULES.
The format:
The event will consist of four disciplines and a grand finale. It will be a match to 27 point, where in each discipline you collect points in the match, and one point is awarded to the team that has played the lowest average PR in all the matches leading up to the final. There will be a cap at 22 points, so if one team reaches 22 points in the discipline, they cannot score more points, before the final, but they can keep the opponents from scoring points.
DMP: 4 x 2 points.
Speed: 4 x 2 points.
Doubles: 2 x 3 points.
Singles: 4 x 3 points.
Lowest avr. PR: 1 point.
All of the matches in each discipline plays simultaneously in the VIP Arena, and are being recorded and transcribed. The team with the lowest average PR over all four disciplines, will be rewarded 1 point. Specific XG settings will follow later.
The stake:
7000 Euro pr. Team.
The disciplines:
DMP: 4 players from each team each play against a player from the opposition team in classic DMP match play. A match here consists of best out of 7 wins, which means the first player to reach 4 wins, wins the match. One match win is worth 2 point in the total score. 12 seconds pr. move, 4 minutes in time bank pr. DMP.
Speed gammon: 4 players from each team each play against a player from the opposition team, in 5point matches. A match here consists of best out of 5 wins, which means the first player to reach 3 wins, wins the match. One match win is worth 2 point in the total score. 10 seconds pr. move, 2 minutes pr. 5point match.
Doubles consultation: Two pairs of two players each play against a pair from the opposition team in a 9point match. One match win is worth 3 point in the total score. Only "the roller" can roll the dice and touch the checkers. 15 seconds pr. move, 27 minutes in time bank.
Singles (Headsup): 4 players from each team each play against a player from the opposition team, in a 13point match. One match win is worth 3 point in the total score. 12 seconds pr. move, 26 minutes in time bank.
The finale consultation: All of the team can consult each other, and it is required that everybody talks in english, because it will increase the value for all the spectators watching this live and on Youtube afterwards. Only "the roller" can roll the dice and touch the checkers. 15 seconds pr. move, 60 minutes in time bank.

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