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BGonline.org Forums
OLM 20140401A -- The Dilly Builders
Posted By: neilkaz In Response To: OLM 20140401A -- The Dilly Builders (Jason Lee)
Date: Wednesday, 2 April 2014, at 3:14 p.m.
Difficult choice here but I think we have to risk the double shot and come out now while our opps' mid is stripped and while they have a blot inside their 2 pt board.
If we simply stack on our 8 pt our remaining blot is suffering behind a 4 prime with our opps having outfield control. They can attack that blot with little numbers and hop from our 5 pt with their spare with larger numbers and likely stop where they can have a double shot at our escape attempt if we can hurdle the 4 prime.
To me it is clear that the best DMP play is to hop out. Sure we lose more G's but it's unlikely that we are G'd with the cube centered and more likely that the G threat forces us to pass if they roll well when we hop and we respond poorly from the roof. But, of course, we can lose this game when one checker is back and threatened with being primed if they attack inside and we don't roll well.
The best play to hop out looks to be 21/15 13/8 leaving only 26 shots and likely being easiest to clean up. We hope to be missed then clean up a blot and then be missed again and then cube them. A long parley to be sure, but we can survive quite often when hit, noting their stripped mid and blot inside and that we'll often be looking good if we hit back and they dance (25% vs our board).
21/15 13/8
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