Here are the positions CMC asked about, taken from Stick's match file (and therefore including Stick's comments when he chose to comment).
  White is Denmark
score: 0 pip: 165  17 point match  pip: 116 score: 12
Blue is World  
XGID=abBCCBCacAabbabA:1:1:1:31:12:0:0:17:10 
White to play 31 
1.  Rollout^{1}  Bar/22 13/12*  eq: +0.102 
 Player: Opponent:  36.65% (G:8.30% B:0.42%) 63.35% (G:39.85% B:13.60%)  Conf.: ± 0.019 (+0.083...+0.121)  [93.8%] Duration: 35 minutes 43 seconds 

2.  Rollout^{1}  Bar/24 7/4  eq: +0.083 (0.019) 
 Player: Opponent:  36.13% (G:7.52% B:0.33%) 63.87% (G:31.85% B:7.97%)  Conf.: ± 0.016 (+0.067...+0.098)  [6.2%] Duration: 21 minutes 06 seconds 


^{1} 1296 Games rolled with Variance Reduction. Dice Seed: 52357769 Moves: 3ply, cube decisions: XG Roller

Sander offered to bet on this play (24, 4) and nobody took him up on the offer. 
eXtreme Gammon Version: 2.10, MET: Kazaross XG2
  White is Denmark
score: 0 pip: 161  17 point match  pip: 116 score: 12
Blue is World  
XGID=abBCCBCacAbbbbA:1:1:1:52:12:0:0:17:10 
Blue to play 52 
1.  XG Roller++  13/6  eq: 0.204 
 Player: Opponent:  59.04% (G:26.31% B:1.85%) 40.96% (G:6.37% B:0.26%)  

2.  XG Roller++  8/3 5/3  eq: 0.261 (0.057) 
 Player: Opponent:  60.21% (G:26.34% B:1.95%) 39.79% (G:9.29% B:0.46%)  

eXtreme Gammon Version: 2.10, MET: Kazaross XG2
  White is Denmark
score: 0 pip: 161  17 point match  pip: 109 score: 12
Blue is World  
XGID=abBCDBCacbbbbA:1:1:1:00:12:0:0:17:10 
White on roll, cube action? 
Analyzed in Rollout  No redouble  Redouble/Take 
Player Winning Chances:  41.74% (G:8.04% B:0.33%)  41.92% (G:8.30% B:0.33%) 
Opponent Winning Chances:  58.26% (G:28.56% B:7.47%)  58.08% (G:29.12% B:10.51%) 
Cubeless Equities  0.258  +0.268 
Cubeful Equities 
No redouble:  +0.294  ±0.014 (+0.281..+0.308) 
Redouble/Take:  +0.264 (0.030)  ±0.015 (+0.250..+0.279) 
Redouble/Pass:  +1.000 (+0.706) 

Best Cube action: No redouble / Take 
Percentage of wrong pass needed to make the double decision right: 3.9% 
Rollout details 
1620 Games rolled with Variance Reduction. Dice Seed: 52357769 Moves: 3ply, cube decisions: XG Roller


Double Decision confidence:  99.8% 
Take Decision confidence:  100.0% 
Duration: 34 minutes 03 seconds 
The market losing sequences are so scarce and the possible upcoming cubes a much more difficult decision for the World team I would not have doubled here. I felt like it's a gift to double here because the World team picks up the cube without any thought. 
eXtreme Gammon Version: 2.10, MET: Kazaross XG2
It's not clear how good XG's containment game is, but here are three interesting decisions from the endgame.
  White is Denmark
score: 0 pip: 143  17 point match  pip: 36 score: 12
Blue is World  
XGID=EbBaababbbbA:2:1:1:61:12:0:0:17:10 
White to play 61 
1.  Rollout^{1}  23/16  eq: +0.222 
 Player: Opponent:  62.01% (G:0.00% B:0.00%) 37.99% (G:16.86% B:3.14%)  Conf.: ± 0.005 (+0.217...+0.227)  [98.5%] Duration: 4 minutes 14 seconds 

2.  Rollout^{1}  21/14  eq: +0.215 (0.007) 
 Player: Opponent:  61.66% (G:0.00% B:0.00%) 38.34% (G:17.22% B:3.67%)  Conf.: ± 0.005 (+0.210...+0.219)  [1.5%] Duration: 3 minutes 42 seconds 

3.  Rollout^{1}  21/20 12/6  eq: +0.158 (0.064) 
 Player: Opponent:  59.14% (G:0.00% B:0.00%) 40.86% (G:22.35% B:10.18%)  Conf.: ± 0.004 (+0.154...+0.162)  [0.0%] Duration: 4 minutes 19 seconds 


^{1} 1296 Games rolled with Variance Reduction. Dice Seed: 52357769 Moves: 3ply, cube decisions: XG Roller

In containment positions in general, when you have such excellent coverage otherwise you don't usually need to make any 'big' plays like slotting the point directly. DK can sit back calmly and await either the few natural numbers they have to make the six point, wait for World to enter and hop out with a six, hit again then giving DK more men to naturally make it, or await World to enter and be stuck on the 6pt and hit loose then. 
eXtreme Gammon Version: 2.10, MET: Kazaross XG2
  White is Denmark
score: 0 pip: 160  17 point match  pip: 22 score: 12
Blue is World  
XGID=aEbBaaAaabbbb:2:1:1:51:12:0:0:17:10 
Blue to play 51 
1.  Rollout^{1}  11/6* 6/5*  eq: +0.718 
 Player: Opponent:  81.99% (G:71.21% B:50.40%) 18.01% (G:0.00% B:0.00%)  Conf.: ± 0.006 (+0.711...+0.724)  [100.0%] Duration: 1 minute 43 seconds 

2.  Rollout^{1}  11/6* 1/Off  eq: +0.659 (0.059) 
 Player: Opponent:  79.33% (G:65.54% B:47.17%) 20.67% (G:0.00% B:0.00%)  Conf.: ± 0.007 (+0.652...+0.666)  [0.0%] Duration: 1 minute 55 seconds 


^{1} 432 Games rolled with Variance Reduction. Dice Seed: 52357769 Moves: 3ply, cube decisions: XG Roller

Sander thought hitting the extra checker was right. I think he bet MCG $500. It's tougher for possible future shots to make up for immediate shots. Immediate extra shots are 100% sure to happen, future hang ups are not. End Captain Obvious. 
eXtreme Gammon Version: 2.10, MET: Kazaross XG2
I don't understand Stick's comment here. Was MCG's reasoning that avoiding the extra hit would reduce future shot jeopardy if the World were not hit immediately? I would have thought that the reasoning would have been that ripping one would increase winning chances in the event that they were hit.
In light of Stick's aforementioned comment about "big" containment plays, I thought the position below was interesting.
  White is Denmark
score: 0 pip: 122  17 point match  pip: 35 score: 12
Blue is World  
XGID=DaBaaaabbbbbA:2:1:1:33:12:0:0:17:10 
White to play 33 
1.  Rollout^{1}  14/11 13/7 9/6  eq: +0.030 
 Player: Opponent:  52.78% (G:0.00% B:0.00%) 47.22% (G:22.09% B:5.58%)  Conf.: ± 0.004 (+0.026...+0.034)  [100.0%] Duration: 3 minutes 05 seconds 

2.  Rollout^{1}  19/16 14/11 13/7  eq: +0.015 (0.015) 
 Player: Opponent:  51.98% (G:0.00% B:0.00%) 48.02% (G:21.52% B:4.23%)  Conf.: ± 0.004 (+0.011...+0.020)  [0.0%] Duration: 2 minutes 39 seconds 

3.  Rollout^{1}  19/16 14/11 13/10 9/6  eq: +0.014 (0.016) 
 Player: Opponent:  51.98% (G:0.00% B:0.00%) 48.02% (G:22.50% B:6.14%)  Conf.: ± 0.004 (+0.010...+0.018)  [0.0%] Duration: 2 minutes 52 seconds 

4.  XG Roller++  19/13 14/11 9/6  eq: +0.014 (0.016) 
 Player: Opponent:  51.70% (G:0.00% B:0.00%) 48.30% (G:21.27% B:2.80%)  

5.  XG Roller++  19/16 13/7 9/6  eq: +0.009 (0.021) 
 Player: Opponent:  51.39% (G:0.00% B:0.00%) 48.61% (G:21.74% B:3.57%)  


^{1} 1296 Games rolled with Variance Reduction. Dice Seed: 52357769 Moves: 3ply, cube decisions: XG Roller

eXtreme Gammon Version: 2.10, MET: Kazaross XG2