|
BGonline.org Forums
Rollout: Break anchor to hit? #7 (final problem in series)
Posted By: Timothy Chow In Response To: Break anchor to hit? #7 (final problem in series) (Timothy Chow)
Date: Saturday, 26 April 2014, at 4:51 p.m.
Even more so than the previous problem, this problem dramatically illustrates how wrong it can be to break anchor to hit in a priming battle when you have a decent counter-priming option. Even if you didn't find 8/4 6/5, either 13/12 8/4 or 8/7 8/4 is still a lot better than 22/18* 4/3, even if you ignore gammon losses.
Kudos to Fatboy for having the courage to say publicly that he would have hit.
White is Player 1
score: 0
pip: 112Unlimited Game pip: 134
score: 0
Blue is Player 2XGID=-a-BA-DBB----B--bcabccB---:0:0:1:41:0:0:0:0:10 Blue to play 41
1. Rollout1 8/4 6/5 eq: +0.043
Player:
Opponent:51.97% (G:8.94% B:0.30%)
48.03% (G:14.21% B:0.48%)Conf.: ± 0.012 (+0.031...+0.055) - [100.0%]
Duration: 11 minutes 52 seconds2. Rollout1 13/12 8/4 eq: -0.140 (-0.183)
Player:
Opponent:46.21% (G:8.12% B:0.26%)
53.79% (G:12.94% B:0.45%)Conf.: ± 0.011 (-0.151...-0.130) - [0.0%]
Duration: 12 minutes 11 seconds3. Rollout1 8/7 8/4 eq: -0.181 (-0.224)
Player:
Opponent:44.69% (G:8.24% B:0.23%)
55.31% (G:11.02% B:0.38%)Conf.: ± 0.013 (-0.194...-0.169) - [0.0%]
Duration: 11 minutes 25 seconds4. Rollout1 22/18* 4/3 eq: -0.354 (-0.397)
Player:
Opponent:41.77% (G:11.18% B:0.53%)
58.23% (G:24.20% B:0.97%)Conf.: ± 0.012 (-0.366...-0.342) - [0.0%]
Duration: 14 minutes 16 seconds1 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG RollereXtreme Gammon Version: 2.10
|
BGonline.org Forums is maintained by Stick with WebBBS 5.12.